Like others have said, this is an engine reimplantation, not the game. Like openmw, it requires the original game. I think the title is misleading.
ITT everyone pretends they don't pirate.
OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features
61–70 of 70 posts
Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features
#62I play OpenRCT2 with my daughter quite often, it works great, I recommend the OpenGL render engine since it allows for additional zoom and the kids love to see the people walking around and puking all over the park.
Roller Coaster Tycoon 3 and its spiritual successor, Planet Coaster, are fully 3D and allow you to even "ride" the coasters virtually. Apparently 3 wasn't received so well, but I'm a fan of them all.
Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features
#63I played this recently. Its amazing what a rush of nostalgia i got, and how well the game holds up.
It is even more amazing realizing what a small team made the game, and that it was written in assembly! The game holds up very well. OpenRCT2 fixes a variety of bugs as well. I highly recommend https://m.youtube.com/c/MarcelVos Marcel Vos who explores the limits of the game engine, various rides, etc. Amusingly there are scenarios which require nearly zero effort to win.
Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features
#64Whoa a macOS version?
OpenRCT2 seems to use SDL, just like OpenTTD—which apparently allows for relatively easy porting on various platforms. Sergii Pylypenko (`pelya` on Github) ported several SDL games on Android aside from OpenTTD—e.g. Ur-Quan Masters.
Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features
#65> OpenRCT2 requires the original RollerCoaster Tycoon 2 game files
For assets (graphics, sound, etc.), yeah. OpenTTD, an older sibling project, eventually was blessed with artists willing to remake all of the assets so the game could be played without the original TTD installed. I think a lot of the charm of RCT2 comes from the specific assets in use and the degree of whimsy and joy they contain, more so than TTD's matter-of-fact trains and planes and such. It's not like these folks…
Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features
#66Earlier quoted context omitted.
For assets (graphics, sound, etc.), yeah. OpenTTD, an older sibling project, eventually was blessed with artists willing to remake all of the assets so the game could be played without the original TTD installed. I think a lot of the charm of RCT2 comes from the specific assets in use and the degree of whimsy and joy they contain, more so than TTD's matter-of-fact trains and planes and such. It's not like these folks…
RCT2 is now 20 years old - what do we as a society gain by still not letting those assets be freely redistributed and built upon.
https://en.m.wikipedia.org/wiki/Copyright_Term_Extension_Act
Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features
#67At work I say "the ride never ends" everytime some ongoing issue or everyday shenanigan happens. My colleagues kinda interpreted that as something I say but they have no idea its a reference to Mr Bones Wild ride which is RCT2 meme.
I think that meme strikes a chord in people because there's an inherent relatability to being stuck in a hellish process almost deliberately designed to be as long and soul-crushing as possible. Some websites/user interfaces, "ecosystems", feel like they are Mr. Bone's Wild Ride in cloud-compute platform form.
Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features
#68I play OpenRCT2 with my daughter quite often, it works great, I recommend the OpenGL render engine since it allows for additional zoom and the kids love to see the people walking around and puking all over the park.
Roller Coaster Tycoon 3 and its spiritual successor, Planet Coaster, are fully 3D and allow you to even "ride" the coasters virtually. Apparently 3 wasn't received so well, but I'm a fan of them all.
People created genuine art with it
https://www.youtube.com/watch?v=8ItBY3H_04I
https://www.youtube.com/watch?v=S9WgMeqM3bY
https://www.youtube.com/watch?v=UF5n5I6omSA
The devs made the fireworks effect editor accessible from within the game, which allowed the community to create thousands of custom ones:
https://www.youtube.com/watch?v=KI1IrLHN2hk
https://www.shyguysworld.com/Archive/index.php?topic=17808.0
Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features
#69I played RCT2 many years ago. But what was most notable was that it had a DST bug that lost all your progress when daylight savings time changed. But the game was great. Just I had to play some levels twice.
That was RCT1, and they released a patch quite quickly... I mean, at max half a year after the game released, obviously. Now that you mention that again, I wonder what the underlying issue here was. Nothing in the game depends on the real time clock, and more importantly, how does reloading the saved progress at an arbitrary point in the future break things? I do remember though that poking around the game files I co…
Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features
#70Would LOVE LOVE LOVE LOVE to see this ported to the Switch or released on Steam!
Y tho
Edit: in fact RCT2 is on Steam, so I guess you buy that and then run OpenRCT2, pointing it to RCT2's resources.