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OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

openrct2.org

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Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#4
post #3

I played this recently. Its amazing what a rush of nostalgia i got, and how well the game holds up.

It is even more amazing realizing what a small team made the game, and that it was written in assembly!

The game holds up very well. OpenRCT2 fixes a variety of bugs as well.

I highly recommend https://m.youtube.com/c/MarcelVos Marcel Vos who explores the limits of the game engine, various rides, etc. Amusingly there are scenarios which require nearly zero effort to win.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#7

I play OpenRCT2 with my daughter quite often, it works great, I recommend the OpenGL render engine since it allows for additional zoom and the kids love to see the people walking around and puking all over the park.

Roller Coaster Tycoon 3 and its spiritual successor, Planet Coaster, are fully 3D and allow you to even "ride" the coasters virtually. Apparently 3 wasn't received so well, but I'm a fan of them all.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#9
post #6

> OpenRCT2 requires the original RollerCoaster Tycoon 2 game files

The way they have been working on this has been interesting. Rather than a from scratch approach, they started with the original game and over time replaced component by component the original game bits with open source replacements.
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