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OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

openrct2.org

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Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#21
post #6

> OpenRCT2 requires the original RollerCoaster Tycoon 2 game files

That's very common for projects like this. ScummVM is another example. If you don't require the original files to run, you're essentially redistributing a commercial game for free, which even for older titles is generally not advised.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#22

I play OpenRCT2 with my daughter quite often, it works great, I recommend the OpenGL render engine since it allows for additional zoom and the kids love to see the people walking around and puking all over the park.

Roller Coaster Tycoon 3 and its spiritual successor, Planet Coaster, are fully 3D and allow you to even "ride" the coasters virtually. Apparently 3 wasn't received so well, but I'm a fan of them all.

RC3 was so ahead of its time. Although it was released 18 years ago, it featured first-person 3D simulations of user made roller coasters! In 2004!

Can you imagine it?

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#24
post #9
post #6

> OpenRCT2 requires the original RollerCoaster Tycoon 2 game files

The way they have been working on this has been interesting. Rather than a from scratch approach, they started with the original game and over time replaced component by component the original game bits with open source replacements.

That sounds like that wouldn't hold up in court, it's not a "white room" implementation by any means. I hope it won't be tested though.

Contrast that to OpenTTD or OpenRA where they (AFAIK) re-implemented the engine while still having the same approach of re-using the main games assets.

Edit: taking a look at the source code, I don't think what you're saying is actually true. RollerCoaster Tycoon 2 was written entirely in Assembly but I cannot find any Assembly files in OpenRCT2. So unless they already finished porting everything, it seems incorrect.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#25
post #9

Earlier quoted context omitted.

The way they have been working on this has been interesting. Rather than a from scratch approach, they started with the original game and over time replaced component by component the original game bits with open source replacements.

That sounds like that wouldn't hold up in court, it's not a "white room" implementation by any means. I hope it won't be tested though. Contrast that to OpenTTD or OpenRA where they (AFAIK) re-implemented the engine while still having the same approach of re-using the main games assets. Edit: taking a look at the source code, I don't think what you're saying is actually true. RollerCoaster Tycoon 2 was written entire…

They have finished porting everything. And it was done chunk-by-chunk, but in C++ instead of assembly.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#26

Earlier quoted context omitted.

Roller Coaster Tycoon 3 and its spiritual successor, Planet Coaster, are fully 3D and allow you to even "ride" the coasters virtually. Apparently 3 wasn't received so well, but I'm a fan of them all.

RC3 was so ahead of its time. Although it was released 18 years ago, it featured first-person 3D simulations of user made roller coasters! In 2004! Can you imagine it?

I can definitely imagine it because Theme Park World (Sim Theme Park in the US) did this in 1999. It was one of their main selling points.

You weren't just limited to roller coasters either. You could freely walk around the park and walk into any ride all in first person.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#27

Earlier quoted context omitted.

Roller Coaster Tycoon 3 and its spiritual successor, Planet Coaster, are fully 3D and allow you to even "ride" the coasters virtually. Apparently 3 wasn't received so well, but I'm a fan of them all.

Parkitect is the modern spiritual successor to rct1+2, while Planet Coaster is more like 3. The thing I (and some others) don't like about Rct3+planet coaster is that they're park painters where they're more focused on decoration and making a pretty park and the game is trivially easy, vs rct1+2 and parkitect where you generally have to put some work into making a profitable park and there's a bit more focus on the m…

I watch some planet coaster on YouTube and it blows my mind watching the park painters. I can’t do much more than plop down existing models.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#28

Earlier quoted context omitted.

RC3 was so ahead of its time. Although it was released 18 years ago, it featured first-person 3D simulations of user made roller coasters! In 2004! Can you imagine it?

I can definitely imagine it because Theme Park World (Sim Theme Park in the US) did this in 1999. It was one of their main selling points. You weren't just limited to roller coasters either. You could freely walk around the park and walk into any ride all in first person.

Yeah, Theme Park 1 (1994) had pre-rendered videos to emulate riding the rides (and so for things like waterslides and rollercoasters didn't match your layout), but Theme Park World had 3D real-time rides of your layouts.
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