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OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

openrct2.org

11–20 of 70 posts

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#11
post #6

> OpenRCT2 requires the original RollerCoaster Tycoon 2 game files

For assets (graphics, sound, etc.), yeah. OpenTTD, an older sibling project, eventually was blessed with artists willing to remake all of the assets so the game could be played without the original TTD installed.

I think a lot of the charm of RCT2 comes from the specific assets in use and the degree of whimsy and joy they contain, more so than TTD's matter-of-fact trains and planes and such.

It's not like these folks are setting out to make a totally free-as-in-beer game that replaces the old one; they just want to be able to fix bugs and add features, and you can't easily do that with the original retail stuff.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#12
post #6

> OpenRCT2 requires the original RollerCoaster Tycoon 2 game files

I had the discs years ago but lost them at some point. They're available online to pirate, but GOG also has them for a few dollars.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#13

I play OpenRCT2 with my daughter quite often, it works great, I recommend the OpenGL render engine since it allows for additional zoom and the kids love to see the people walking around and puking all over the park.

Roller Coaster Tycoon 3 and its spiritual successor, Planet Coaster, are fully 3D and allow you to even "ride" the coasters virtually. Apparently 3 wasn't received so well, but I'm a fan of them all.

RCT3's first person riding feature was neat, but the bump in performance requirements meant that building large sprawling parks just wasn't as practical. I've never tried it on modern hardware though.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#14

I had no idea OpenRTC2 was written in JavaScript https://github.com/Limetric/OpenRCT2.org

OpenRTC2 is mostly C++[1]. Your link is to the source of their website. [1] https://github.com/OpenRCT2/OpenRCT2

Thank you for correcting me!

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#15

Earlier quoted context omitted.

Roller Coaster Tycoon 3 and its spiritual successor, Planet Coaster, are fully 3D and allow you to even "ride" the coasters virtually. Apparently 3 wasn't received so well, but I'm a fan of them all.

RCT3's first person riding feature was neat, but the bump in performance requirements meant that building large sprawling parks just wasn't as practical. I've never tried it on modern hardware though.

It runs great on even a 10 year old machine these days.

RCT2 is way better though… level design especially in 3 was lackluster, and the fact that Chris Sawyer wasn’t really involved in it shows.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#16

I play OpenRCT2 with my daughter quite often, it works great, I recommend the OpenGL render engine since it allows for additional zoom and the kids love to see the people walking around and puking all over the park.

Roller Coaster Tycoon 3 and its spiritual successor, Planet Coaster, are fully 3D and allow you to even "ride" the coasters virtually. Apparently 3 wasn't received so well, but I'm a fan of them all.

Parkitect is the modern spiritual successor to rct1+2, while Planet Coaster is more like 3. The thing I (and some others) don't like about Rct3+planet coaster is that they're park painters where they're more focused on decoration and making a pretty park and the game is trivially easy, vs rct1+2 and parkitect where you generally have to put some work into making a profitable park and there's a bit more focus on the management and simulation.

Parkitect also has multiplayer.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#17
At work I say "the ride never ends" everytime some ongoing issue or everyday shenanigan happens. My colleagues kinda interpreted that as something I say but they have no idea its a reference to Mr Bones Wild ride which is RCT2 meme.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#18

Earlier quoted context omitted.

Roller Coaster Tycoon 3 and its spiritual successor, Planet Coaster, are fully 3D and allow you to even "ride" the coasters virtually. Apparently 3 wasn't received so well, but I'm a fan of them all.

Parkitect is the modern spiritual successor to rct1+2, while Planet Coaster is more like 3. The thing I (and some others) don't like about Rct3+planet coaster is that they're park painters where they're more focused on decoration and making a pretty park and the game is trivially easy, vs rct1+2 and parkitect where you generally have to put some work into making a profitable park and there's a bit more focus on the m…

I came here to find an excuse to mention Parkitect. Controlling the sight-lines of your park to hide employee pathways and deliveries in order to be more Disney-like is a great feature. Simultaneously fun and infuriating.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#19

At work I say "the ride never ends" everytime some ongoing issue or everyday shenanigan happens. My colleagues kinda interpreted that as something I say but they have no idea its a reference to Mr Bones Wild ride which is RCT2 meme.

I think that meme strikes a chord in people because there's an inherent relatability to being stuck in a hellish process almost deliberately designed to be as long and soul-crushing as possible. Some websites/user interfaces, "ecosystems", feel like they are Mr. Bone's Wild Ride in cloud-compute platform form.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#20

I play OpenRCT2 with my daughter quite often, it works great, I recommend the OpenGL render engine since it allows for additional zoom and the kids love to see the people walking around and puking all over the park.

Roller Coaster Tycoon 3 and its spiritual successor, Planet Coaster, are fully 3D and allow you to even "ride" the coasters virtually. Apparently 3 wasn't received so well, but I'm a fan of them all.

For me, the fact that it was 3-D took away the “magic”.
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