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MAR1D: First-Person Mario

mar1d.com

111–120 of 168 posts

Re: MAR1D: First-Person Mario

#111
post #59

Earlier quoted context omitted.

2D Mario doesn’t have two eyes, he has one. If he is drawn with two eyes the second one would be inside his body and would not see anything as it’s view is blocked by pixels.

this is the kind of arguments I come to Hacker news to read about.

It's beautiful

Re: MAR1D: First-Person Mario

#112

This is neat. I love fun with dimensions like this. This 4D minecraft clone is a similarly fun thing. https://www.youtube.com/watch?v=u8LMyWcKL_c

Interesting, their way of demonstrating a 4th dimension is very unique. love how it became a game mechanic

Re: MAR1D: First-Person Mario

#113
post #58
post #51

TBH I was hoping for something a little more "realistic". I just see a line of squares moving around and seems unplayable.

Something like this? http://tom7.org/zelda/

tom7 is awesome. He made an awesome and hilarious video years ago about his SIGBOVIK paper/research on AI playing NES: https://www.youtube.com/watch?v=xOCurBYI_gY

Re: MAR1D: First-Person Mario

#114
post #57

Earlier quoted context omitted.

I think it would require one eye above the other to have depth perception in his 2d world. Eyes can’t even be side-by-side as that axis doesn’t exist. Having said that, the human brain is capable of reconstructing a 3d perception with only one eye through learnt understand and interpreting the picture change over time as you move. I image it’s the same for Mario, but in 2d.

Yeah, as someone with a lazy eye 3d honestly isn't much different than 2d.

But eye don’t really see in 2d anyway. There are plenty of tricks involved in the vision cortex based on how your head moves and how your eye scans and accommodates for its 3d field of view. It’s far more complex than just producing a 2d image for the brain to interpret.

Re: MAR1D: First-Person Mario

#115

Earlier quoted context omitted.

We normally see Mario's world from an external vantage point that doesn't exist in his. Imagine a normal brick in our world, what we see are projections of the outside surface, but we of course can't see inside the brick, not without breaking it at least, but then you end up with a series of smaller objects that you can only see from the outside, again. Likewise, Mario wouldn't be able to see the shapes we see becaus…

If it’s 2d only, wouldn’t his perspective be an infinitely thin line? Or am I being too literal and missing the point

Probably, but there still would be distinct "points" in so far he can perceive them. We need them stretched out a bit but there's not two pixels in this game's width dimension, it's the same point stretched out in our screens, never is there more information besides one pixel than another in our screen in the horizontal axis from what I can tell.

Re: MAR1D: First-Person Mario

#116
I love this.

Another way to 3D-ize a 2D (sidescrolling, platform) game, if someone wants to take it as inspiration: rather than assume the (infinitely thin) 2D plane of the game to be 1 pixel thick, assume that everything in the 2D plane has infinite depth.

Because of perspective, this will look very different than 1 pixel stretched horizontally, which is what this game does. In fact, with a little shadowing and applying the object textures to the z-y axes of the object rather than the x-y axes, I expect many 2D games would actually be playable like this. I think the results would be bizarre, but extremely fun for fans of the game.

Re: MAR1D: First-Person Mario

#117

Well, we see the world as a 2d projection BUT we (usually) have 2 eyes so we have some amount of 3d-info. Maybe mario has 2 eyes too, which would give him some amount of 2d-info. (Just like an MRI can construct a 2d slice from 1d info). So the first person game should have maybe a depth info on those pixels. What I mean, mario does not see only a line. He sees a silhouette of what lies ahead of him.

I think it would require one eye above the other to have depth perception in his 2d world. Eyes can’t even be side-by-side as that axis doesn’t exist. Having said that, the human brain is capable of reconstructing a 3d perception with only one eye through learnt understand and interpreting the picture change over time as you move. I image it’s the same for Mario, but in 2d.

Also, human eyes aren't passive sensors like cameras. We move them (consciously and unconsciously) to gather more info as we need it.

And we have a few unconscious abilities like seeing light polarization that can help: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4528539/

Re: MAR1D: First-Person Mario

#118
post #59

Well, we see the world as a 2d projection BUT we (usually) have 2 eyes so we have some amount of 3d-info. Maybe mario has 2 eyes too, which would give him some amount of 2d-info. (Just like an MRI can construct a 2d slice from 1d info). So the first person game should have maybe a depth info on those pixels. What I mean, mario does not see only a line. He sees a silhouette of what lies ahead of him.

2D Mario doesn’t have two eyes, he has one. If he is drawn with two eyes the second one would be inside his body and would not see anything as it’s view is blocked by pixels.

You can see Mario has two eyes on his death animation, though.

Re: MAR1D: First-Person Mario

#119

Well, we see the world as a 2d projection BUT we (usually) have 2 eyes so we have some amount of 3d-info. Maybe mario has 2 eyes too, which would give him some amount of 2d-info. (Just like an MRI can construct a 2d slice from 1d info). So the first person game should have maybe a depth info on those pixels. What I mean, mario does not see only a line. He sees a silhouette of what lies ahead of him.

I think it would require one eye above the other to have depth perception in his 2d world. Eyes can’t even be side-by-side as that axis doesn’t exist. Having said that, the human brain is capable of reconstructing a 3d perception with only one eye through learnt understand and interpreting the picture change over time as you move. I image it’s the same for Mario, but in 2d.

Since his eyes are on the side of his head he should only be able to see the perimeter of his eye sockets, if any light managed to reach them. Mario is blind :(
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