Earlier quoted context omitted.
2D Mario doesn’t have two eyes, he has one. If he is drawn with two eyes the second one would be inside his body and would not see anything as it’s view is blocked by pixels.
this is the kind of arguments I come to Hacker news to read about.
MAR1D: First-Person Mario
111–120 of 168 posts
Re: MAR1D: First-Person Mario
#112This is neat. I love fun with dimensions like this. This 4D minecraft clone is a similarly fun thing. https://www.youtube.com/watch?v=u8LMyWcKL_c
Re: MAR1D: First-Person Mario
#113TBH I was hoping for something a little more "realistic". I just see a line of squares moving around and seems unplayable.
Something like this? http://tom7.org/zelda/
Re: MAR1D: First-Person Mario
#114Earlier quoted context omitted.
I think it would require one eye above the other to have depth perception in his 2d world. Eyes can’t even be side-by-side as that axis doesn’t exist. Having said that, the human brain is capable of reconstructing a 3d perception with only one eye through learnt understand and interpreting the picture change over time as you move. I image it’s the same for Mario, but in 2d.
Yeah, as someone with a lazy eye 3d honestly isn't much different than 2d.
Re: MAR1D: First-Person Mario
#115Earlier quoted context omitted.
We normally see Mario's world from an external vantage point that doesn't exist in his. Imagine a normal brick in our world, what we see are projections of the outside surface, but we of course can't see inside the brick, not without breaking it at least, but then you end up with a series of smaller objects that you can only see from the outside, again. Likewise, Mario wouldn't be able to see the shapes we see becaus…
If it’s 2d only, wouldn’t his perspective be an infinitely thin line? Or am I being too literal and missing the point
Re: MAR1D: First-Person Mario
#116Another way to 3D-ize a 2D (sidescrolling, platform) game, if someone wants to take it as inspiration: rather than assume the (infinitely thin) 2D plane of the game to be 1 pixel thick, assume that everything in the 2D plane has infinite depth.
Because of perspective, this will look very different than 1 pixel stretched horizontally, which is what this game does. In fact, with a little shadowing and applying the object textures to the z-y axes of the object rather than the x-y axes, I expect many 2D games would actually be playable like this. I think the results would be bizarre, but extremely fun for fans of the game.
Re: MAR1D: First-Person Mario
#117Well, we see the world as a 2d projection BUT we (usually) have 2 eyes so we have some amount of 3d-info. Maybe mario has 2 eyes too, which would give him some amount of 2d-info. (Just like an MRI can construct a 2d slice from 1d info). So the first person game should have maybe a depth info on those pixels. What I mean, mario does not see only a line. He sees a silhouette of what lies ahead of him.
I think it would require one eye above the other to have depth perception in his 2d world. Eyes can’t even be side-by-side as that axis doesn’t exist. Having said that, the human brain is capable of reconstructing a 3d perception with only one eye through learnt understand and interpreting the picture change over time as you move. I image it’s the same for Mario, but in 2d.
And we have a few unconscious abilities like seeing light polarization that can help: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4528539/
Re: MAR1D: First-Person Mario
#118Well, we see the world as a 2d projection BUT we (usually) have 2 eyes so we have some amount of 3d-info. Maybe mario has 2 eyes too, which would give him some amount of 2d-info. (Just like an MRI can construct a 2d slice from 1d info). So the first person game should have maybe a depth info on those pixels. What I mean, mario does not see only a line. He sees a silhouette of what lies ahead of him.
2D Mario doesn’t have two eyes, he has one. If he is drawn with two eyes the second one would be inside his body and would not see anything as it’s view is blocked by pixels.
Re: MAR1D: First-Person Mario
#119Well, we see the world as a 2d projection BUT we (usually) have 2 eyes so we have some amount of 3d-info. Maybe mario has 2 eyes too, which would give him some amount of 2d-info. (Just like an MRI can construct a 2d slice from 1d info). So the first person game should have maybe a depth info on those pixels. What I mean, mario does not see only a line. He sees a silhouette of what lies ahead of him.
I think it would require one eye above the other to have depth perception in his 2d world. Eyes can’t even be side-by-side as that axis doesn’t exist. Having said that, the human brain is capable of reconstructing a 3d perception with only one eye through learnt understand and interpreting the picture change over time as you move. I image it’s the same for Mario, but in 2d.