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MAR1D: First-Person Mario

mar1d.com

81–90 of 168 posts

Re: MAR1D: First-Person Mario

#81

I'm surprised by all the dismissive comments here. This is a really clever and thought-provoking idea, and I believe that is the spirit in which it is intended (rather than as an "actual" game).

It’s a brilliant, creative idea and the small-mindedness here is disappointing.

Re: MAR1D: First-Person Mario

#82
post #81

I'm surprised by all the dismissive comments here. This is a really clever and thought-provoking idea, and I believe that is the spirit in which it is intended (rather than as an "actual" game).

It’s a brilliant, creative idea and the small-mindedness here is disappointing.

[deleted]

Re: MAR1D: First-Person Mario

#83

Well, we see the world as a 2d projection BUT we (usually) have 2 eyes so we have some amount of 3d-info. Maybe mario has 2 eyes too, which would give him some amount of 2d-info. (Just like an MRI can construct a 2d slice from 1d info). So the first person game should have maybe a depth info on those pixels. What I mean, mario does not see only a line. He sees a silhouette of what lies ahead of him.

I think it would require one eye above the other to have depth perception in his 2d world. Eyes can’t even be side-by-side as that axis doesn’t exist. Having said that, the human brain is capable of reconstructing a 3d perception with only one eye through learnt understand and interpreting the picture change over time as you move. I image it’s the same for Mario, but in 2d.

In original Mario he does have only one eye though, and it’s on the side of his face?

Re: MAR1D: First-Person Mario

#84

I'm surprised by all the dismissive comments here. This is a really clever and thought-provoking idea, and I believe that is the spirit in which it is intended (rather than as an "actual" game).

When I want a game where a plumber gets warped into a mushroom kingdom and fights turtles by jumping on them, I want realism, dammit!

Re: MAR1D: First-Person Mario

#86
post #81

I'm surprised by all the dismissive comments here. This is a really clever and thought-provoking idea, and I believe that is the spirit in which it is intended (rather than as an "actual" game).

It’s a brilliant, creative idea and the small-mindedness here is disappointing.

Well I think it's shit. It's a not-so-interesting view of the kind of perspective change you get from something like http://tom7.org/zelda/ and I resent the suggestion that the reason I don't like it is my own smallmindedness. I have many flaws but that isn't one of them.

Re: MAR1D: First-Person Mario

#87

Earlier quoted context omitted.

I think it would require one eye above the other to have depth perception in his 2d world. Eyes can’t even be side-by-side as that axis doesn’t exist. Having said that, the human brain is capable of reconstructing a 3d perception with only one eye through learnt understand and interpreting the picture change over time as you move. I image it’s the same for Mario, but in 2d.

In original Mario he does have only one eye though, and it’s on the side of his face?

No, Mario has two eyes. You can see the other when you go the other way.

Re: MAR1D: First-Person Mario

#89
post #45

Something I've never understood about 2D/Flatland as a "visual" idea: In the case of this Mar1d, if I'm on the X-axis, and can only see the Y-axis, wouldn't any amount of detail in the Z-axis constitute a 3D image? The Y-axis stretched even a single "pixel" along Z would make it 3D, right? Similarly, for Flatlandia: If I'm a 2D square on the X-axis, and can see "around" me on the Z-axis, wouldn't my ability to see an…

Yes, it wouldn't be 3D, but what you are alluding to is projection (X onto Y, or more generally instead of X which would be orthogonal only, a 1D plane of any orientation - AKA line segment) ultimately you are still looking at a 1D image, but it has a 2D shape projected onto it that changes depending on both your orientation and position, so that you can perceive part of the 2D shape's surface as you move. And this w…

Your last comment reminds me of being in thick fog, where distances can be easily estimated by gauging how obscured the object is.
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