I'm surprised by all the dismissive comments here. This is a really clever and thought-provoking idea, and I believe that is the spirit in which it is intended (rather than as an "actual" game).
MAR1D: First-Person Mario
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Re: MAR1D: First-Person Mario
#82I'm surprised by all the dismissive comments here. This is a really clever and thought-provoking idea, and I believe that is the spirit in which it is intended (rather than as an "actual" game).
It’s a brilliant, creative idea and the small-mindedness here is disappointing.
Re: MAR1D: First-Person Mario
#83Well, we see the world as a 2d projection BUT we (usually) have 2 eyes so we have some amount of 3d-info. Maybe mario has 2 eyes too, which would give him some amount of 2d-info. (Just like an MRI can construct a 2d slice from 1d info). So the first person game should have maybe a depth info on those pixels. What I mean, mario does not see only a line. He sees a silhouette of what lies ahead of him.
I think it would require one eye above the other to have depth perception in his 2d world. Eyes can’t even be side-by-side as that axis doesn’t exist. Having said that, the human brain is capable of reconstructing a 3d perception with only one eye through learnt understand and interpreting the picture change over time as you move. I image it’s the same for Mario, but in 2d.
Re: MAR1D: First-Person Mario
#84I'm surprised by all the dismissive comments here. This is a really clever and thought-provoking idea, and I believe that is the spirit in which it is intended (rather than as an "actual" game).
Re: MAR1D: First-Person Mario
#85Re: MAR1D: First-Person Mario
#86I'm surprised by all the dismissive comments here. This is a really clever and thought-provoking idea, and I believe that is the spirit in which it is intended (rather than as an "actual" game).
It’s a brilliant, creative idea and the small-mindedness here is disappointing.
Re: MAR1D: First-Person Mario
#87Earlier quoted context omitted.
I think it would require one eye above the other to have depth perception in his 2d world. Eyes can’t even be side-by-side as that axis doesn’t exist. Having said that, the human brain is capable of reconstructing a 3d perception with only one eye through learnt understand and interpreting the picture change over time as you move. I image it’s the same for Mario, but in 2d.
In original Mario he does have only one eye though, and it’s on the side of his face?
Re: MAR1D: First-Person Mario
#88Very reminiscent of BDG/Unraveled.
Re: MAR1D: First-Person Mario
#89Something I've never understood about 2D/Flatland as a "visual" idea: In the case of this Mar1d, if I'm on the X-axis, and can only see the Y-axis, wouldn't any amount of detail in the Z-axis constitute a 3D image? The Y-axis stretched even a single "pixel" along Z would make it 3D, right? Similarly, for Flatlandia: If I'm a 2D square on the X-axis, and can see "around" me on the Z-axis, wouldn't my ability to see an…
Yes, it wouldn't be 3D, but what you are alluding to is projection (X onto Y, or more generally instead of X which would be orthogonal only, a 1D plane of any orientation - AKA line segment) ultimately you are still looking at a 1D image, but it has a 2D shape projected onto it that changes depending on both your orientation and position, so that you can perceive part of the 2D shape's surface as you move. And this w…