It's taxing on CPU and GPU: normal | running screensaver in browser CPU: 5% | 15% GPU: 10% | 45%
Recreating macOS’s Drift Screensaver with Rust and WASM
11–20 of 47 posts
Re: Recreating macOS’s Drift Screensaver with Rust and WASM
#12What's the gist behind how the flow lines are generated? It looks sort of like the vector field for a differential equation, can we plug in our own values?
Re: Recreating macOS’s Drift Screensaver with Rust and WASM
#13Are these screensavers designed to be impressive and fun while also requiring minimal processor (battery)? I always assumed the screensavers that ship with the Mac are carefully designed not to unnecessarily drain the battery, but I realised just now that’s just an assumption.
Re: Recreating macOS’s Drift Screensaver with Rust and WASM
#14Are these screensavers designed to be impressive and fun while also requiring minimal processor (battery)? I always assumed the screensavers that ship with the Mac are carefully designed not to unnecessarily drain the battery, but I realised just now that’s just an assumption.
Re: Recreating macOS’s Drift Screensaver with Rust and WASM
#15Browser demo: https://flux.sandydoo.me/
Hit "C" to bring up the control panel which, btw, is written in Elm!
Re: Recreating macOS’s Drift Screensaver with Rust and WASM
#16Re: Recreating macOS’s Drift Screensaver with Rust and WASM
#17Re: Recreating macOS’s Drift Screensaver with Rust and WASM
#18Why did screensavers ever do anything besides just blanking the screen?
Re: Recreating macOS’s Drift Screensaver with Rust and WASM
#19Re: Recreating macOS’s Drift Screensaver with Rust and WASM
#20Out of curiosity, why Rust? Not saying anything against it, just looking to understand your take on it.