Recreating macOS’s Drift Screensaver with Rust and WASM
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Re: Recreating macOS’s Drift Screensaver with Rust and WASM
#2Re: Recreating macOS’s Drift Screensaver with Rust and WASM
#3Re: Recreating macOS’s Drift Screensaver with Rust and WASM
#4Browser demo: https://flux.sandydoo.me/
Re: Recreating macOS’s Drift Screensaver with Rust and WASM
#5Browser demo: https://flux.sandydoo.me/
Hit "C" to bring up the control panel which, btw, is written in Elm!
Re: Recreating macOS’s Drift Screensaver with Rust and WASM
#6I always assumed the screensavers that ship with the Mac are carefully designed not to unnecessarily drain the battery, but I realised just now that’s just an assumption.
Re: Recreating macOS’s Drift Screensaver with Rust and WASM
#7What's the gist behind how the flow lines are generated? It looks sort of like the vector field for a differential equation, can we plug in our own values?
Re: Recreating macOS’s Drift Screensaver with Rust and WASM
#8Are these screensavers designed to be impressive and fun while also requiring minimal processor (battery)? I always assumed the screensavers that ship with the Mac are carefully designed not to unnecessarily drain the battery, but I realised just now that’s just an assumption.
Re: Recreating macOS’s Drift Screensaver with Rust and WASM
#9Are these screensavers designed to be impressive and fun while also requiring minimal processor (battery)? I always assumed the screensavers that ship with the Mac are carefully designed not to unnecessarily drain the battery, but I realised just now that’s just an assumption.
I think it did on the Mac too - but don’t quote me…
Re: Recreating macOS’s Drift Screensaver with Rust and WASM
#10 normal | running screensaver in browser
CPU: 5% | 15%
GPU: 10% | 45%