Earlier quoted context omitted.
One of the challenges is finding the right proportional scale. If the difficulty or fun of say blacksmithing nice items for the community. And you have it balanced out that you expect 20% of players be blacksmith. But then either 10 or 30% be blacksmiths either items skyrocket in price and make it unobtainable to most or the floor bottoms out making it not viable for most to engage in a market. I think its solvable b…
I don't understand why MMOs could never figure out how to make resource gathering as fun (or more fun) than hack & slashing. Stardew Valley and other games - Death's Door, A Short Hike, Toem, etc - figured this out. Why haven't any MMOs done it?
We Burned Down Players’ Houses in Ultima Online
91–100 of 265 posts
Re: We Burned Down Players’ Houses in Ultima Online
#92Re: We Burned Down Players’ Houses in Ultima Online
#93Earlier quoted context omitted.
There's also now an open source recreation of the original client, all written in C# that actually uses a GPU so it renders 4k at 250fps instead of 800x600 at 12.5fps. It's a very mature and stable reproduction at this point. https://github.com/classicuo/ClassicUO
Now if they could just eliminate the grind, and get a thriving player base again!
(I've never used this but I heard it runs well)
Re: We Burned Down Players’ Houses in Ultima Online
#94Earlier quoted context omitted.
Yeah this seems like another "how is that better than a centralized database" situation
Pretty much every MMO has implemented some type of censorship/shitty rules, so no company can be trusted to run a game
Re: We Burned Down Players’ Houses in Ultima Online
#95This reminds me of the assassination of Lord British: [1] "Lord British was a player character created by Richard Garriott, the producer of Ultima Online. Using this character, Richard acted as Ultima’s King and would sometimes interact with other players. Lord British had considerable protection from an entourage of bodyguards and was even explicitly coded to be invulnerable to virtually any attack. During the game’…
Wow, talk about a train wreck lol.
Re: We Burned Down Players’ Houses in Ultima Online
#96Earlier quoted context omitted.
Pretty much every MMO has implemented some type of censorship/shitty rules, so no company can be trusted to run a game
Few people actually enjoy being in a community without moderation though.
Re: We Burned Down Players’ Houses in Ultima Online
#97Earlier quoted context omitted.
Pretty much every MMO has implemented some type of censorship/shitty rules, so no company can be trusted to run a game
Few people actually enjoy being in a community without moderation though.
Re: We Burned Down Players’ Houses in Ultima Online
#98Earlier quoted context omitted.
Few people actually enjoy being in a community without moderation though.
To welshwelsh's point, he wasn't advocating for no moderation, but rather good and limited moderation. For example, I doubt most would have an issue with something like moderation over cheating.
Re: We Burned Down Players’ Houses in Ultima Online
#99Re: We Burned Down Players’ Houses in Ultima Online
#100Earlier quoted context omitted.
Now if they could just eliminate the grind, and get a thriving player base again!
As an alternative, may I offer you a wasm port? https://play.classicuo.org/ (I've never used this but I heard it runs well)