Earlier quoted context omitted.
> As a gamer, I think Stadia failed because the system they created doesn't make sense. Google, Facebook, etc. are victims of early success. They made their billions on low hanging fruit, by throwing a lot of resources at problems with very high demand for a solution that weren't yet tackled well (e.g. query the internet, keep in touch with friends). So it's no wonder that in this day in age they are incapable of und…
At least for Google, I don’t think you can call what they did with search low hanging fruit. Their solution was anything but, and it was truly innovative (at the time) and their success was well deserved. I do agree that they’re victims of their early success, but rather that it proves that it’s rather difficult to make multiple successful products. When you own a whole ecosystem, like Microsoft and Apple do, it make…
Stadia died because no one trusts Google
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Re: Stadia died because no one trusts Google
#532Earlier quoted context omitted.
> You had to buy games at real $40-$60 prices but you could only play them through this limited service. sigh As a gamer and actual Stadia user this is not a complete or fair depiction. Like almost every other cloud/gaming service including Xbox etc. Stadia had a "Pro" subscription model which have you access to dozens (hundreds?) of games. Furthermore "you could only play them through this limited service" is exactl…
Geforce now allows you to link an Epic account and play all the games you previously purchased.
I guess it's not trivial to get such "floating" windows licenses and prevent people from mining with a mouse jiggler?
Though I did subscribe to the 3080 tier for a month when my gaming machine was out of comission.
Re: Stadia died because no one trusts Google
#533Earlier quoted context omitted.
> It’s just a cloud PC With the associated UX of manually logging in, handling disk space, waiting for installations and updates, etc. etc. etc.
The trade off is that the hundreds of games that I previously bought can be played, there’s no censorship or artificial restrictions in the game stores, and any games I buy in the future won’t be lost to the collapse of a single service, since I can just reinstall them on any other PC (cloud or not). Personally, that’s worth the minor inconvenience of an update screen. And, this is an implementation detail. Shadow co…
You have to login to each and every store (Steam, Epic, Ubi, etc.) you want to play games with.
> there’s no censorship or artificial restrictions in the game stores
As of now. Some games' ToS already state you can't play them remotely, and technically Shadow would be in violation of that. It's enough for EA or whatever to threaten to sue them and they might implement restrictions.
I agree that the flexibility and continued ownership of the games is a massive bonus.
Re: Stadia died because no one trusts Google
#534Earlier quoted context omitted.
Android Maps Docs Go /shrug I dunno, I think it’s fair to say they’ve had a few winners.
Android, by acquiring Android Inc. Maps, by acquiring Keyhole and Where 2 Technologies. Docs, by acquiring Upstartle. YouTube, by buying YouTube Inc. Got any winners that they started themselves instead of acquiring? Credit where it's due though: A lot of companies destroy their acquisitions, which hasn't happened in these cases.
Re: Stadia died because no one trusts Google
#535Earlier quoted context omitted.
Go back to the 90s or maybe early 2000s, and there was definitely this widespread vision of a media hub connected to the TV in the living room as the primary home entertainment device (or even more broadly home control). People weren't necessarily in broad agreement about the nature of such a device but it was certainly a more centralized view of the world than what ultimately has ended up playing out.
If you replace “TV” with mobile phone we actually got pretty close to the predictions.
Re: Stadia died because no one trusts Google
#536I can't believe people even discuss this. Input Lag gaming will never pick up. It is supposed to be the opposite. Remove lag further instead of adding them for strange services like this.
You never tried it or your connection is bad. The tech itself works.
Re: Stadia died because no one trusts Google
#537There certainly is a product management lesson in here It’s not enough to launch a product, you need conviction, and skin in the game, that the product is a good idea. And when your bets don’t pay off, you need to pivot like your life depends on it. Google could never succeed with stadia (or other big bets) if there’s little downside risk for those involved to its failure. Instead of digging deep and getting creative…
> You can’t give people amazing comfort and stability then expect them to take outsized risks. This statement doesn't make any sense to me. Who's going to try crazy new maneuvers on the trapeze, the person with the safety net or the one without? Perhaps you meant to say that you can't expect people to iterate on their business model like their life depends on it...well, I'm sorry to inform you but that rarely happens…
Re: Stadia died because no one trusts Google
#538Earlier quoted context omitted.
It’s a reoccurring event though, people don’t trust Google because they kill so many services.
They kill so many products because they mismanage them and they then fail to get a lot of users. A lot of the things they kill simply aren't very good. Trust has nothing to do with it.
Re: Stadia died because no one trusts Google
#539Re: Stadia died because no one trusts Google
#540Earlier quoted context omitted.
> implement it yourself. It’s not very difficult But that's not where others failed. Instead, it's coming up with the idea, realizing that it's a truly good idea, that was the important thing. (Remember, Yahoo and other(s) didn't want to buy Google and the algorithm, when they had the chance.) Maybe if you replace "totally low hanging fruit" , with "It was undiscovered winner-takes-it-all markets" I'd agree. In hinds…
> Maybe if you replace "totally low hanging fruit", with "It was undiscovered winner-takes-it-all markets" I'd agree. I don't understand the distinction you're trying to make. I think what's being proposed is that the more undiscovered markets get discovered, the fewer undiscovered markets are left, and the more difficult they are to discover. Pagerank was a good idea that worked.
And back at the time, before Google Search, many many related markets didn't, couldn't, yet exist. And, back then, I'd think PageRank could count as one of the few and difficult thing to discover.
I think "low hanging fruit" makes it sound too easy :- )