Can't believe it made to hn top.
Stadia died because no one trusts Google
461–470 of 626 posts
Re: Stadia died because no one trusts Google
#462Earlier quoted context omitted.
Having a capacitive touch screen wasn’t the iPhone’s innovation, touch screens date back to the 1940’s, it was the browser, UI, and business model that was innovative. That said, the LG Prada beat the iPhone to market by a month but the iPhone was in development for longer. What’s really interesting is the LG Prada II included a physical keyboard showing they where backing away from the design rather than doubling do…
>it was the browser, UI, and business model that was innovative. You call it innovative, I call it draconian anti-consumer walled garden that needs to be eliminated
Re: Stadia died because no one trusts Google
#463I feel like some of these perspectives are very tech industry focused rather than gamer focused. As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that. Compare that to paying the same price for a regular PC game which you can play via streaming using a…
They are - Google is still the most trusted brand in any studies you can find (and if you find one where it's not, it's probably #2)
It is going down rather than climbing right now, but that's also not that uncommon - Apple/etc is also seeing the same thing.
Now, among tech, and maybe even gamers, i would bet this is less true, and that is highly problematic to the degree it needs to sell to tech/people who listen to tech.
But the latter also often consistently overestimates how much influence it has (IE tech people often believe that the whisper effect they have makes a difference, and that is only true in certain cases over a long period of time).
In most cases, social influencers in completely unrelated fields can generate more tech product sales than happy/angry tech people :)
Put another way - the simplistic notion that Stadia, or anything from Google, failed simply due to lack of tech trust is silly. While it's a fun headline that plays to their audience, things are rarely that simple
Re: Stadia died because no one trusts Google
#464Earlier quoted context omitted.
A 300-400 dollar console that's out of stock is a barrier. I still can't go to Amazon and easily buy a PS5, and until recently couldn't have easily bought a high-end GPU, but I could have gone to Stadia and bought any of the (admittedly lacking) selection of games and played immediately, without even waiting to download anything, and on any of several devices I own. I'm surprised at how many people are discounting wh…
Any gamer actually looking for a console would have found one through a discord bot in a decent amount of time. No one was about to abandon console gaming because they had to wait a month. Something to also keep in mind is people have friends on these consoles and accounts with achievements they care about.
Also, I've owned every Playstation since PS2, and I've never played an online multiplayer game on one (with the exception of Journey, which does so silently), nor do I give the slightest damn about achievements.
Re: Stadia died because no one trusts Google
#465It died because it solved the problem nobody really had. It's Startup 101. Who said hardware is the problem? Modern consoles are relatively cheap, especially considering modern $60 price tags on games. So why Stadia tried to solve that? I'm sure Google has a lot of brilliant engineers who can build a state-of-the-art streaming platform that can leverage existing Google cloud infrastructure. But that's all it is - a b…
Sporadic gamers who don't have the space or money to have a $400 console permanently using space in their living rooms. I played RDR2 on Stadia for 2 months. Then didn't use it again until I got my next game, a few months later. I rather pay a bit more for games without the burden of having a console, or a gaming pc to be honest. It solved a problem for me. Until my kids are not old enough to have a PS (whatever the…
Do you not have a computer/laptop? That's supposed to also play games. Maybe you chose the wrong computer (apple).
Re: Stadia died because no one trusts Google
#466Earlier quoted context omitted.
Modern consoles take way longer to setup than they used to. Playing a game on PS5 requires installing it, plus usually patches. I think you're giving consoles too much credit for ease of use.
> Playing a game on PS5 requires installing it, plus usually patches. Which happens once and requires no intervention from the user. The rest of the time it's as simple as take DVD out of box and put in drive.
If you meant "setup" as in literally just playing a game you've already setup, then sure, that can be fairly quick, but still not as quick as Stadia was.
Re: Stadia died because no one trusts Google
#467Earlier quoted context omitted.
Their solution was anything but, and it was truly innovative (at the time) and their success was well deserved. It was totally low hanging fruit. Try building a search engine today. The barriers to entry are much harder. Finding useful sites and filtering out spam are much more difficult now than when Google started. The signal to noise ratio on the internet has plummeted. And that is just the difficulty of building…
It was totally low hanging fruit. Try building a search engine today. The barriers to entry are much harder. Finding useful sites and filtering out spam are much more difficult now than when Google started. The signal to noise ratio on the internet has plummeted. This is what everyone thought in 1999. Search engines were a solved problem in a crowded market where there could be little room for new contender And whate…
Re: Stadia died because no one trusts Google
#468Earlier quoted context omitted.
AAA games are targeted at casuals.
No, phone games are targeted at casuals. AAA games are targeted at people who have some 40-60 hours of spare time over the next three weeks to spend on video games. This is coming from someone who now has no free time for video games, and only plays indie roguelikes because AAA games are too much of a time commitment to ever finish.
By sales, the highest-selling games are [1] Minecraft (now AAA), Grand Theft Auto V (AAA), EA Tetris, PUBG (before becoming freemium), Mario games, Pokémon, Terraria, and Red Dead Redemption 2.
So by sales, the vast majority of top-selling games are AAA. For what it's worth, I think similarly to you about preferring indie games to AAA games due to lack of time. But for most gamers and people in general, I don't think people even calculate the 40-60 hours per week. Most players probably just spend a lot of free time and weekend days gaming, and then the hours add up.
You do have a point that a large number of players play free-to-play games (e.g. League of Legends and many phone games), but there's a fair argument that AAA games are also targeted at "casual players," by evidence of their wide popularity in terms of massive sales numbers.
Re: Stadia died because no one trusts Google
#469I feel like some of these perspectives are very tech industry focused rather than gamer focused. As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that. Compare that to paying the same price for a regular PC game which you can play via streaming using a…
sigh As a gamer and actual Stadia user this is not a complete or fair depiction. Like almost every other cloud/gaming service including Xbox etc. Stadia had a "Pro" subscription model which have you access to dozens (hundreds?) of games.
Furthermore "you could only play them through this limited service" is exactly the same model as every other gaming service!
Re: Stadia died because no one trusts Google
#470Earlier quoted context omitted.
At least for Google, I don’t think you can call what they did with search low hanging fruit. Their solution was anything but, and it was truly innovative (at the time) and their success was well deserved. I do agree that they’re victims of their early success, but rather that it proves that it’s rather difficult to make multiple successful products. When you own a whole ecosystem, like Microsoft and Apple do, it make…
Their solution was anything but, and it was truly innovative (at the time) and their success was well deserved. It was totally low hanging fruit. Try building a search engine today. The barriers to entry are much harder. Finding useful sites and filtering out spam are much more difficult now than when Google started. The signal to noise ratio on the internet has plummeted. And that is just the difficulty of building…
I’ve often heard the saying how “everything easy has already been invented” and that it’s so much harder today to invent new things.
I think it’s a fallacy. Things were just as hard in the past.
I owned an ISP in 1998 and there were plenty of search engines at the time. Google invented something unique and innovative and they were rewarded tremendously for it. There were literally hundreds of other companies trying to do the same thing but Google was better. If it was low hanging fruit then Hotbot or any of the other major players could’ve done it.