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Stadia died because no one trusts Google

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Re: Stadia died because no one trusts Google

#371
post #326

Earlier quoted context omitted.

> When you own a whole ecosystem Google virtually own Android, and yet they haven't innovated or taken the initiative in a way that Apple has. A distinction can be drawn with Apple here, as they've opened new markets by making devices that didn't exist yet (e.g., touch-driven mobile computing). They innovated from the beginning, not so much remaking Altavista with Bigtable.

While certainly Apple has innovated on things, you can't name anything which was not a gradual improvement but, as you say, a device that didn't exist yet. The first phone with a capacitive touch screen was the LG Prada. Of course, resistive touch screen phones existed for a long, long time before that. Sony Ericsson Liveview, MOTOACTV, the Pebble watch, even the Samsung Galaxy Gear predates the Apple Watch. As alway…

Having a capacitive touch screen wasn’t the iPhone’s innovation, touch screens date back to the 1940’s, it was the browser, UI, and business model that was innovative.

That said, the LG Prada beat the iPhone to market by a month but the iPhone was in development for longer. What’s really interesting is the LG Prada II included a physical keyboard showing they where backing away from the design rather than doubling down.

Re: Stadia died because no one trusts Google

#372
post #66

I feel like some of these perspectives are very tech industry focused rather than gamer focused. As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that. Compare that to paying the same price for a regular PC game which you can play via streaming using a…

I think the reason is even simpler: lack of games and exclusives.

Re: Stadia died because no one trusts Google

#373

Earlier quoted context omitted.

> As a gamer, I think Stadia failed because the system they created doesn't make sense. Google, Facebook, etc. are victims of early success. They made their billions on low hanging fruit, by throwing a lot of resources at problems with very high demand for a solution that weren't yet tackled well (e.g. query the internet, keep in touch with friends). So it's no wonder that in this day in age they are incapable of und…

Low hanging fruit ? There were 10 search engines when Google launched, and a megalith called Yahoo dominating the Internet.

The business model back then was about "portals", not information retrieval.

Search technology wasn't new or innovative, the innovation was when Google bolted on AdWords.

Re: Stadia died because no one trusts Google

#374
post #371
post #326

Earlier quoted context omitted.

While certainly Apple has innovated on things, you can't name anything which was not a gradual improvement but, as you say, a device that didn't exist yet. The first phone with a capacitive touch screen was the LG Prada. Of course, resistive touch screen phones existed for a long, long time before that. Sony Ericsson Liveview, MOTOACTV, the Pebble watch, even the Samsung Galaxy Gear predates the Apple Watch. As alway…

Having a capacitive touch screen wasn’t the iPhone’s innovation, touch screens date back to the 1940’s, it was the browser, UI, and business model that was innovative. That said, the LG Prada beat the iPhone to market by a month but the iPhone was in development for longer. What’s really interesting is the LG Prada II included a physical keyboard showing they where backing away from the design rather than doubling do…

What was innovative about the browser that wasn't already available on Sony Ericsson phones with Opera Mini since 2005? The UI was a little different and polished but also not that new. I still don't get the hype. I had the original iPhone, found out it doesn't support apps and promptly went back to my Sony Ericsson.

Re: Stadia died because no one trusts Google

#375
post #81

I can't believe people even discuss this. Input Lag gaming will never pick up. It is supposed to be the opposite. Remove lag further instead of adding them for strange services like this.

You never tried it or your connection is bad. The tech itself works.

Re: Stadia died because no one trusts Google

#376
Stadia died because they mismanaged it and didn't put in enough / the right resources. It took them two years to add a search bar to the service.

When I first decided to try it last year, I couldn't even sign in and access game pages without it making me sign up to a pro trial, I had too find a free to play game and go to that page and then go to other games from there. It was crazy. Completely unclear what the service was and how it worked for most people until recently. Even now with all the media coverage, i've seen large publications miswrite how the service worked and that you needed a pro subscription and to buy the games.

If they weren't going to put in the resources to get the triple titles, then they should have marketed it as a more casual gaming service. Used youtube to market it, have a bunch of party games on the subscription service and then it would have gotten more traction. They should of marketed it in the play store and to android users more. It could have worked, but they did nothing.

Casual players don't have a problem trusting Google, as they are not aware they shouldn't trust Google. Only tech people and people in the know, know that and this was Stadias real problem.

Tech people knew that Stadia existed, those people into games already had big gaming PC's and thought Stadia was a joke since it didn't have big triple A titles and they already had the hardware needed, the people that could have benefited the most for the service, didn't know it existed and if they did due to Stadias poor UX had no idea how it worked / that it could be useful for them.

The fact that Google's management could not see this, when it is so clear is silly, all they needed to do is pivot and relaunch the service and fix a few issues, they did all the hard work and then just gave up, it's insane.

Re: Stadia died because no one trusts Google

#378
post #321

Earlier quoted context omitted.

flutter may be ok, but it's again something that's hard to relate to, because it's using fuckin Dart. and artificial barrier. they should use TS. or kotlin or Swift ... or just Java. look at React. the simplest piece of shit and it's eating the world because people got into the cult of React. similarly with Go. ... streaming tech: they'll just fold it into YouTube somehow. unicorns: did they ever launch any since Gma…

Android Maps Docs Go /shrug I dunno, I think it’s fair to say they’ve had a few winners.

Android, by acquiring Android Inc. Maps, by acquiring Keyhole and Where 2 Technologies. Docs, by acquiring Upstartle. YouTube, by buying YouTube Inc.

Got any winners that they started themselves instead of acquiring?

Credit where it's due though: A lot of companies destroy their acquisitions, which hasn't happened in these cases.

Re: Stadia died because no one trusts Google

#379
Partially I agree, but to me, the offering haven't made sense. I'd pay for the service, and then I'd buy the games themselves, which are then tied to the service. With GeForce Now, I had to only pay for the service, and use my already existing library - so effectively I'm renting hardware, that makes sense. With Xbox Game Pass, I'd pay to rent a dynamic library of games, that also makes sense. But this hybrid kind of thing what Google offered, I just felt was the worst value on the market.

Re: Stadia died because no one trusts Google

#380

Stadia was not good because of physics. Like GeforceNow, it is laggy and artifacty. It’s not a real business because they don’t actually have a significant target audience. It doesn’t matter who runs it. I’ve been saying this for years and predicting this exact scenario but not because of trust. People trust Google enough to be swayed but this product sucked.

What rubbish.

Stadia wasn't laggy or artifacty at all. That is just because you either haven't used the service or you have poor internet.

I played many games on Stadia for a year with zero issues. I perferred over playing the games on my PC as it was just a lot easier / faster, to open chrome and be straight into the game.

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