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Stadia died because no one trusts Google

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Re: Stadia died because no one trusts Google

#381
post #44

Earlier quoted context omitted.

Made some offhanded comment about Chrome perf on Twitter earlier this year and a Google friend replied something like "Well, pretty much the whole Chrome team just got upgraded to local test machines with at least 32gb of RAM. Godspeed everyone."

32gb is hilariously low for Google, my machine has 196gb of ram.

I can tell from the build time memory requirement of Blink.

Re: Stadia died because no one trusts Google

#382
post #371

Earlier quoted context omitted.

Having a capacitive touch screen wasn’t the iPhone’s innovation, touch screens date back to the 1940’s, it was the browser, UI, and business model that was innovative. That said, the LG Prada beat the iPhone to market by a month but the iPhone was in development for longer. What’s really interesting is the LG Prada II included a physical keyboard showing they where backing away from the design rather than doubling do…

What was innovative about the browser that wasn't already available on Sony Ericsson phones with Opera Mini since 2005? The UI was a little different and polished but also not that new. I still don't get the hype. I had the original iPhone, found out it doesn't support apps and promptly went back to my Sony Ericsson.

Opera Mini at iPhone’s release couldn’t zoom in and out or show websites in a horizontal or vertical view etc. It also didn’t directly render websites requiring a server to provide a more limited version which caused a range of compatibility and latency issues etc.

Opera Mini was well optimized for cellphones of the time and bandwidth limited cellphone plans, but Apple’s deal with AT&T to allow unlimited bandwidth flipped a lot of those design decisions on their head. IMO what really separated the iPhone’s browser was a larger screen + better UI + better rendering + unlimited bandwidth meant it could just be used to casually browse the web.

Re: Stadia died because no one trusts Google

#383

These shutdowns are a calculated cover for the day the DOJ shows up and slaps them with a monopoly tag for their dominant (and money printing) products. "Monopoly? Us? Look how many times we've failed. Any dominant marketshare we have could easily disappear. Look how many times we've failed..." Put another way, certainly Google is aware of the perception impact of these shutdowns. And yet, like clockwork, they persis…

Yes, google plans projects, spins them up spending millions or billions in dev costs over multiple years, then executes the final phase of the plan and kills them. All so their hypothetical attorneys can make a hypothetical point in a hypothetical court case. Really???

Yup. Is that not what happens? Consistently??

As for the hypothetical court case. Again, there's history for that as well.

What's your explanation then? The mighty Google with some of the best and brightest minds in the world...is consistently incompetent? That it goes into markets outside its core competence, dumps a ton of resources, and then again and again surrenders prematurely?

Really?

Seems that your theory sounds more ridiculous than mine (which btw is inpired by Thiel and Zero to One).

Re: Stadia died because no one trusts Google

#384
post #66

I feel like some of these perspectives are very tech industry focused rather than gamer focused. As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that. Compare that to paying the same price for a regular PC game which you can play via streaming using a…

Gamasutra/gdmag has an article from the industry perspective.

https://www.gamedeveloper.com/blogs/the-death-of-google-stad...

Re: Stadia died because no one trusts Google

#386
Same fate awaits Flutter and Dart, unless Fuchsia really takes Android place.

Dart only reason to stay around is to write Flutter apps.

Flutter, well, it has enough competition with frameworks based on programming languages that aren't tied to a single purpose.

Re: Stadia died because no one trusts Google

#387

Hats off to Stadia engineers for the engineering marvel that they created. I'm certain they'll be sought after both internally at Google and externally. Also, hats off to Google for refunding all hardware(!) and software purchases. I don't remember any parallel to this from a large company. Essentially, gamers participated in a wonderful large-scale experiment which cost them nothing (except maybe the occasional mont…

I agree completely with you, thats how I am seeing the whole situation. Even if I knew the outcome I would be part of it again and I could even spend more money and time. But on the other hand Google could do much better and stadia could be luckier if it was managed by someone else

Re: Stadia died because no one trusts Google

#388
post #382

Earlier quoted context omitted.

What was innovative about the browser that wasn't already available on Sony Ericsson phones with Opera Mini since 2005? The UI was a little different and polished but also not that new. I still don't get the hype. I had the original iPhone, found out it doesn't support apps and promptly went back to my Sony Ericsson.

Opera Mini at iPhone’s release couldn’t zoom in and out or show websites in a horizontal or vertical view etc. It also didn’t directly render websites requiring a server to provide a more limited version which caused a range of compatibility and latency issues etc. Opera Mini was well optimized for cellphones of the time and bandwidth limited cellphone plans, but Apple’s deal with AT&T to allow unlimited bandwidth fl…

It definitely could zoom in any way you wanted, because otherwise the non-responsive desktop websites wouldn't be readable on the 240x320 display.

Opera Turbo was always disabled on my phone, never needed it. But I never used GPRS, only EDGE and later.

Re: Stadia died because no one trusts Google

#389
post #382

Earlier quoted context omitted.

Opera Mini at iPhone’s release couldn’t zoom in and out or show websites in a horizontal or vertical view etc. It also didn’t directly render websites requiring a server to provide a more limited version which caused a range of compatibility and latency issues etc. Opera Mini was well optimized for cellphones of the time and bandwidth limited cellphone plans, but Apple’s deal with AT&T to allow unlimited bandwidth fl…

It definitely could zoom in any way you wanted, because otherwise the non-responsive desktop websites wouldn't be readable on the 240x320 display. Opera Turbo was always disabled on my phone, never needed it. But I never used GPRS, only EDGE and later.

The sever didn’t provide the full sized images on large pictures, so you couldn’t zoom in the phone simply didn’t have that information.

The iPhone was released June 29, 2007 but announced in January. “On 7 November 2007, Opera Mini 4 was released. According to Johan Schön, technical lead of Opera Mini development, the entire code was rewritten.[28] Opera Mini 4 includes the ability to view web pages similarly to a desktop based browser by introducing Overview and Zoom functions, and a landscape view setting. In Overview mode, the user can scroll a zoomed-out version of certain web pages.[29] Using a built-in pointer, the user can zoom into a portion of the page to provide a clearer view”

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