Earlier quoted context omitted.
That would make sense if Stadia was targeted at casuals (high school students probably can't afford AAA). However, the lack of subscriptions, separate purchase model, lack of discoverability (no search bar for years! from the Search company!) and porting model make it clear Stadia was very much not targeted at casuals.
AAA games are targeted at casuals.
Stadia died because no one trusts Google
341–350 of 626 posts
Re: Stadia died because no one trusts Google
#342As Google Stadia's target user, in my opinion a stronger reason Stadia died is because GeForce Now was a competing and better product. GeForce Now allowed me to play the games I already own with a more powerful machine than I could buy myself, for just $10/month. Artifacts were noticeable but not enough for me to care. If I bought my own gaming PC later, I would be able to continue playing the game there. GeForce Now…
> Google made no attempt to be better than the competition. It's like they're unaware of anything other than themselves. This is the curse of Google products. They don't care about what the competion is doing.
Re: Stadia died because no one trusts Google
#343Earlier quoted context omitted.
> As a gamer, I think Stadia failed because the system they created doesn't make sense. Google, Facebook, etc. are victims of early success. They made their billions on low hanging fruit, by throwing a lot of resources at problems with very high demand for a solution that weren't yet tackled well (e.g. query the internet, keep in touch with friends). So it's no wonder that in this day in age they are incapable of und…
At least for Google, I don’t think you can call what they did with search low hanging fruit. Their solution was anything but, and it was truly innovative (at the time) and their success was well deserved. I do agree that they’re victims of their early success, but rather that it proves that it’s rather difficult to make multiple successful products. When you own a whole ecosystem, like Microsoft and Apple do, it make…
It was totally low hanging fruit. Try building a search engine today. The barriers to entry are much harder. Finding useful sites and filtering out spam are much more difficult now than when Google started. The signal to noise ratio on the internet has plummeted.
And that is just the difficulty of building an application. Actually gaining marketshare in search is a whole other problem to solve and also very difficult. Even if you manage to build a superior search engine you’ll have an uphill battle convincing people to use it.
This is what it means to have all the low hanging fruit cleaned out. Google built their application at a time when most people weren’t even on the internet and spam was barely getting started as a social problem. Sure, what they had was remarkable and innovative, but only because everything else at the time was so bad. But now? Different story.
You can actually read Page & Brin’s original paper online [1] and implement it yourself. It’s not very difficult. In fact, it was an assignment question in my 3rd year numerical methods class. Unfortunately if you just point the basic algorithm at a crawl (which you can download for free here [2]) you’re going to get useless results. The spammers are optimized to fool this algorithm (Pagerank) so you need to find a way to filter out the spam. And that is a very very deep rabbit hole!
Re: Stadia died because no one trusts Google
#344What the heck? Stadia failed because it sucked, and not everyone lives in a town with a fibre uplink and a local server farm!
Re: Stadia died because no one trusts Google
#345The problem wasn't trust at all. Nobody in the gaming industry trusts anyone. Customers don't trust developers, see "never pre-order anything." Developers don't trust publishers, "executive meddling via focus groups." Publishers don't trust each other. The difference is publishers have lawyers so they write legal contracts to fix that. Google, Did, Not, Produce, The, Goods. Full-stop. Their service was light on conte…
I preorder things all the time and have never been disappointed. Granted I specifically avoided some preorders (Cyberpunk comes to mind) because it was obvious it was gonna be a shot show at launch
Re: Stadia died because no one trusts Google
#346As Google Stadia's target user, in my opinion a stronger reason Stadia died is because GeForce Now was a competing and better product. GeForce Now allowed me to play the games I already own with a more powerful machine than I could buy myself, for just $10/month. Artifacts were noticeable but not enough for me to care. If I bought my own gaming PC later, I would be able to continue playing the game there. GeForce Now…
Re: Stadia died because no one trusts Google
#347Earlier quoted context omitted.
You’ve just got to look back through history and you’ll see the same thing play out, and controversially it’s not actually the worst play in the long run. 1) pick a high risk / high reward opportunity 2) invest heavily in the fundamental tech behind it and see if it works out 3) when it doesn’t work out, shut it down, take the tech you built and use it for something. So for example, let’s look at dart. There was neve…
flutter may be ok, but it's again something that's hard to relate to, because it's using fuckin Dart. and artificial barrier. they should use TS. or kotlin or Swift ... or just Java. look at React. the simplest piece of shit and it's eating the world because people got into the cult of React. similarly with Go. ... streaming tech: they'll just fold it into YouTube somehow. unicorns: did they ever launch any since Gma…
Maps
Docs
Go
/shrug
I dunno, I think it’s fair to say they’ve had a few winners.
Re: Stadia died because no one trusts Google
#348Earlier quoted context omitted.
At least for Google, I don’t think you can call what they did with search low hanging fruit. Their solution was anything but, and it was truly innovative (at the time) and their success was well deserved. I do agree that they’re victims of their early success, but rather that it proves that it’s rather difficult to make multiple successful products. When you own a whole ecosystem, like Microsoft and Apple do, it make…
Their solution was anything but, and it was truly innovative (at the time) and their success was well deserved. It was totally low hanging fruit. Try building a search engine today. The barriers to entry are much harder. Finding useful sites and filtering out spam are much more difficult now than when Google started. The signal to noise ratio on the internet has plummeted. And that is just the difficulty of building…
Re: Stadia died because no one trusts Google
#349Earlier quoted context omitted.
You could also just use an Xbox controller, right? I mean, I'd rather use that than the Stadia controller.
The stadia controller was actually the best thing of the service. It's solid, feels good in hand and it's really responsive. I really hope they make a Bluetooth update so it can be used with a PC.
Re: Stadia died because no one trusts Google
#350I feel like some of these perspectives are very tech industry focused rather than gamer focused. As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that. Compare that to paying the same price for a regular PC game which you can play via streaming using a…
Steam games I bought a decade ago are still in my library. Steam is trusty. Google is not.
https://www.pcgamer.com/grand-theft-auto-san-andreas-steam-u...