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Stadia died because no one trusts Google

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Re: Stadia died because no one trusts Google

#171

Earlier quoted context omitted.

Steam games I bought a decade ago are still in my library. Steam is trusty. Google is not.

If you own Alan Wake on Steam from when it was first released, you aren't playing the same game, now, guaranteed. Much of the music is gone due to the license time expiring. granted that's on the publisher and game studio, but Steam should have at least let you keep a copy from the valid licensing period.

old builds being inaccessible is a big problem that i wish more people were aware of. Developers are able to make retroactive changes to their games and customers are left with no recourse. Although it's rare, I have seen developers abuse this to remove content from games. There's also a more common problem of developers accidentally releasing bad patches that negatively impact performance for some customers.

Re: Stadia died because no one trusts Google

#172

Earlier quoted context omitted.

Nevermind Steam, nevermind Google, nevermind Apple. I'm sick that you can't buy ("license") something on one platform and then immediately use it on another. I understand that the platform costs and taxes are meant to recoup development and upkeep (to a certain extent), but it still pisses me off as a consumer. If I buy ("license") a game or movie on Google, I should be able to watch it on Netflix or play it on Steam…

If you buy a movie on Google (or YouTube), you can watch it on Apple and Amazon and etc. It's called Movies Anywhere and it's existed for a long time. Were you not aware?

* Open to U.S. residents only.

Re: Stadia died because no one trusts Google

#173
post #99

As Google Stadia's target user, in my opinion a stronger reason Stadia died is because GeForce Now was a competing and better product. GeForce Now allowed me to play the games I already own with a more powerful machine than I could buy myself, for just $10/month. Artifacts were noticeable but not enough for me to care. If I bought my own gaming PC later, I would be able to continue playing the game there. GeForce Now…

Wouldn't XBOX with gamepass for $25/month all in be a more compelling competition?

It is yes arguably a better service in most ways and better integrated with both game studios, a TV console, and all the benefits of Xbox live community. Nut Nvidia's is arguably a closer direct competition to Stadia.

Being a purely PC game (slash arcade) platform. As much as Xbox is trying to evolve and games being cross-console/PC is getting far more common the Xbox cloud platform is still largely just an extension of Xbox games.

For ex: with Divinity and Pathfiner: WOTR they all had to release "Enhanced Editions" to support Xbox and it takes many years after the PC release to get a lot of PC games. It's not one-to-one.

That said I see Xbox Cloud completely dominating this space. Their library, pricing, and service quality is A+

Re: Stadia died because no one trusts Google

#174
post #120
post #66

I feel like some of these perspectives are very tech industry focused rather than gamer focused. As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that. Compare that to paying the same price for a regular PC game which you can play via streaming using a…

I’d be curious as to the elevator pitch presented to Google execs and why they bought into it. Wasn’t anyone thinking about the issues you brought up? Seems like fundamental issues. To think they spent millions and millions on this service only to close it down in short order. Typical Google but what other company does this repeatedly with 4-year precision.

The further your lifestyle is from that of a Silicon Valley developer, the further FAANG is from serving your needs.

No one devs on a 8 year old budget laptop or a slow internet connection. Some devs forget that those even exist.

Re: Stadia died because no one trusts Google

#175

Earlier quoted context omitted.

Yeah, thats a HUGE downside to Apple, because they locked you into their AppStore you now suddenly have no rights to use the app on anything outside of an Apple device. That is very anti consumer and detrimental to everyone involved... except Apple.

There is no requirement to use the App Store on a Mac. And yet those programs do not magically work on Windows or Linux because that's not how computers work. Developers have to specifically target and build their programs for the devices they wish to support. And many apps (in particular SaaS ones) allow you to buy one license and use their program on whatever device they support. App Store doesn't stop you.

If you get some windows app, it's possible that you will be able to run it on Linux.

If I can get it to run, licensing shouldn't be another road block

Re: Stadia died because no one trusts Google

#176

Earlier quoted context omitted.

Steam games I bought a decade ago are still in my library. Steam is trusty. Google is not.

Nevermind Steam, nevermind Google, nevermind Apple. I'm sick that you can't buy ("license") something on one platform and then immediately use it on another. I understand that the platform costs and taxes are meant to recoup development and upkeep (to a certain extent), but it still pisses me off as a consumer. If I buy ("license") a game or movie on Google, I should be able to watch it on Netflix or play it on Steam…

I always wondered about the world where you buy a licence directly from a developer or publisher, and then paid for a content service to download the game from, such as Steam.

I was also wondering if the licence could be some form of asymmetric key which could be used to "unlock" the game, but that might be a solution looking for a problem.

I don't think this would ever work in reality, because it limits the ability of the delivery service to double dip.

Re: Stadia died because no one trusts Google

#177
post #80

Earlier quoted context omitted.

stadia would've worked if it didn't charge per title. A subscription, which allowed you access to the entire library of games in stadia, akin to netflix, is a compelling product.

Games require a lot of upfront investment. Games are not like music where top hits are routinely created in a day or two. Nobody is making a game on the off-chance that they will collect enough pennies from plays on a streaming service. Anybody making a game, be it indie or AAA, is investing years and $$$, and they need that big payday on release. Even Netflix mostly funds their own content. A “Netflix for games” wou…

you're just saying that they couldn't have done a subscription gaming service because the business model doesn't work.

Well, the current situation is that stadia is defunct, because their business model doesn't work!

I'm saying that i reckon an alternative business model such as a subscription service for games would've worked, but require much more up front investments. Epic games have managed to attract a large dev following using incentives like grants (in exchange for exclusivity). Google's pockets is much deeper than Epic; obviously, google isn't really ready to invest in the stadia platform or make it succeed commercially - it's likely no more than a technology demonstration, something that someone at google intended to further their careers (like all things cancelled at google).

The branding of google services is highly tarnished by now. If you are a business, you will not purchase any google services, short of the monopoly on advertising.

Re: Stadia died because no one trusts Google

#178

Earlier quoted context omitted.

> world uses google search and trust their email service These are core services. Google is trusted for their core services. Everything else faces an uphill battle for coming from Google.

Even Google search is going downhill. Most searches contain a lot of sponsored crap at the top. And it's often returning worse results than duckduckgo.

I was actually searching some terms on Google about a week ago and straight up had crypto scams and "Click Allow To Prove You Are Not A Robot" on the front page. Past the first 3 results Google Search has become insanely shit.

Re: Stadia died because no one trusts Google

#179
post #120

Earlier quoted context omitted.

I’d be curious as to the elevator pitch presented to Google execs and why they bought into it. Wasn’t anyone thinking about the issues you brought up? Seems like fundamental issues. To think they spent millions and millions on this service only to close it down in short order. Typical Google but what other company does this repeatedly with 4-year precision.

I think some of Google's strategy is identifying new markets and potential rivals, and then throwing their resources at them until they dominate the market or buy/crush the competition. Building a sustainably profitable product is ancillary to that and not much of a factor initially.

IMO, Google died the day they announced they weren’t going to work on anything with less than a billion dollar revenue potential.

It sounds like a financially smart thing to do but it cuts your legs out because nobody is doing research anymore, and you select for people with half a billion potential and an eagerness to lie.

Re: Stadia died because no one trusts Google

#180
post #174
post #120

Earlier quoted context omitted.

I’d be curious as to the elevator pitch presented to Google execs and why they bought into it. Wasn’t anyone thinking about the issues you brought up? Seems like fundamental issues. To think they spent millions and millions on this service only to close it down in short order. Typical Google but what other company does this repeatedly with 4-year precision.

The further your lifestyle is from that of a Silicon Valley developer, the further FAANG is from serving your needs. No one devs on a 8 year old budget laptop or a slow internet connection. Some devs forget that those even exist.

maybe for some, but not for all. or do you think making phones and computers is out of touch from normal people’s needs?
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