The thing that I find odd about Google is that it feels like they drink their own coolaid. Reports I've seen suggest that nearly no one knew this was coming. Teams who have been working on ports for months were blind-sided. Employees generally did not know. It just seems like a very poor way to run a business. It feels sloppy and needlessly messy. Especially when providing soft landings is so possible for a company w…
Obviously this isn't the same thing, but yes - this seems right. But, I remember my first time going to Google's campus in 2010 and connecting to their guest wifi network. 1Gbps! Insanely cool! Pulled up gmail and google docs and it worked PERFECTLY! My first thought was "...oh this is why their webapps suck - they have no idea how it's being used in the real world where latency is above 10ms"
Stadia died because no one trusts Google
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Re: Stadia died because no one trusts Google
#72Earlier quoted context omitted.
For a specific example of latency incompetency that immediately came to mind while reading this: Chrome. Chrome will not run properly on first execution, as in ran for the first time after a cold start of the computer, when executed off a HDD. Why? Because the HDD takes too long to read off data. Chrome expects SSD latency and fuck your computer if it's not residing on one. When executed off a HDD, I've found Chrome…
In the first-boot-on-HDD scenario, why would latency make the program fail to start at all? I'd expect it to just start slowly.
Re: Stadia died because no one trusts Google
#73Stadia was not good because of physics. Like GeforceNow, it is laggy and artifacty. It’s not a real business because they don’t actually have a significant target audience. It doesn’t matter who runs it. I’ve been saying this for years and predicting this exact scenario but not because of trust. People trust Google enough to be swayed but this product sucked.
Now, different people have different preferences and I imagine if I were a pro online multiplayer guy with 240hz monitor and 10 million dpi mouse twitch shooting against pros, it would not serve as well. But I've played fps games like cyberpunk happily as a single player. They basically have my money guaranteed for foreseeable future.
Re: Stadia died because no one trusts Google
#74I feel like some of these perspectives are very tech industry focused rather than gamer focused. As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that. Compare that to paying the same price for a regular PC game which you can play via streaming using a…
Re: Stadia died because no one trusts Google
#75Earlier quoted context omitted.
Obviously this isn't the same thing, but yes - this seems right. But, I remember my first time going to Google's campus in 2010 and connecting to their guest wifi network. 1Gbps! Insanely cool! Pulled up gmail and google docs and it worked PERFECTLY! My first thought was "...oh this is why their webapps suck - they have no idea how it's being used in the real world where latency is above 10ms"
For a specific example of latency incompetency that immediately came to mind while reading this: Chrome. Chrome will not run properly on first execution, as in ran for the first time after a cold start of the computer, when executed off a HDD. Why? Because the HDD takes too long to read off data. Chrome expects SSD latency and fuck your computer if it's not residing on one. When executed off a HDD, I've found Chrome…
Re: Stadia died because no one trusts Google
#76Earlier quoted context omitted.
Google’s, what, like #4 or #5 in cloud computing? And in a market where #1 has something like a third of the entire market. Doesn’t look good.
#3, it seems [1], but less than a third the size of AWS and less than half of Azure. [1] https://www.capacitymedia.com/article/2afswwuvis94wy12r320w/... , https://www.ciodive.com/news/aws-microsoft-google-cloud-mark...
"Azure" includes Office 365 so MSFT can pretend Azure is 3x bigger than it is: https://www.google.com/amp/s/www.techtarget.com/searchcloudc...
Re: Stadia died because no one trusts Google
#77Earlier quoted context omitted.
Same here, but on the bright side it forced me to switch to a paid app which is infinitely better.
Which app?
Re: Stadia died because no one trusts Google
#78Re: Stadia died because no one trusts Google
#79It’s the final day of the free tier of Google Apps they promised they would never take away from me. I run a web search where the engine ignores my excluded terms[1]. Sad. But the I log into Gmail. Another redesign, thank goodness! Too bad I can’t XMPP message my friends to tell them about it. [1]: https://www.google.com/search?q=49ers+-football+-nfl
Re: Stadia died because no one trusts Google
#80The problem wasn't trust at all. Nobody in the gaming industry trusts anyone. Customers don't trust developers, see "never pre-order anything." Developers don't trust publishers, "executive meddling via focus groups." Publishers don't trust each other. The difference is publishers have lawyers so they write legal contracts to fix that. Google, Did, Not, Produce, The, Goods. Full-stop. Their service was light on conte…
A subscription, which allowed you access to the entire library of games in stadia, akin to netflix, is a compelling product.