Earlier quoted context omitted.
Obviously this isn't the same thing, but yes - this seems right. But, I remember my first time going to Google's campus in 2010 and connecting to their guest wifi network. 1Gbps! Insanely cool! Pulled up gmail and google docs and it worked PERFECTLY! My first thought was "...oh this is why their webapps suck - they have no idea how it's being used in the real world where latency is above 10ms"
For a specific example of latency incompetency that immediately came to mind while reading this: Chrome. Chrome will not run properly on first execution, as in ran for the first time after a cold start of the computer, when executed off a HDD. Why? Because the HDD takes too long to read off data. Chrome expects SSD latency and fuck your computer if it's not residing on one. When executed off a HDD, I've found Chrome…
Stadia died because no one trusts Google
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Re: Stadia died because no one trusts Google
#42Stadia was not good because of physics. Like GeforceNow, it is laggy and artifacty. It’s not a real business because they don’t actually have a significant target audience. It doesn’t matter who runs it. I’ve been saying this for years and predicting this exact scenario but not because of trust. People trust Google enough to be swayed but this product sucked.
Moved to a different city, and latency wasn't near as good because of ISP routing, mainly. Still playable, but definite pretiming everything. I think latency there was 50ish ms.
Re: Stadia died because no one trusts Google
#43Stadia was not good because of physics. Like GeforceNow, it is laggy and artifacty. It’s not a real business because they don’t actually have a significant target audience. It doesn’t matter who runs it. I’ve been saying this for years and predicting this exact scenario but not because of trust. People trust Google enough to be swayed but this product sucked.
Re: Stadia died because no one trusts Google
#44Earlier quoted context omitted.
Obviously this isn't the same thing, but yes - this seems right. But, I remember my first time going to Google's campus in 2010 and connecting to their guest wifi network. 1Gbps! Insanely cool! Pulled up gmail and google docs and it worked PERFECTLY! My first thought was "...oh this is why their webapps suck - they have no idea how it's being used in the real world where latency is above 10ms"
For a specific example of latency incompetency that immediately came to mind while reading this: Chrome. Chrome will not run properly on first execution, as in ran for the first time after a cold start of the computer, when executed off a HDD. Why? Because the HDD takes too long to read off data. Chrome expects SSD latency and fuck your computer if it's not residing on one. When executed off a HDD, I've found Chrome…
Re: Stadia died because no one trusts Google
#45Re: Stadia died because no one trusts Google
#46Re: Stadia died because no one trusts Google
#47Earlier quoted context omitted.
For a specific example of latency incompetency that immediately came to mind while reading this: Chrome. Chrome will not run properly on first execution, as in ran for the first time after a cold start of the computer, when executed off a HDD. Why? Because the HDD takes too long to read off data. Chrome expects SSD latency and fuck your computer if it's not residing on one. When executed off a HDD, I've found Chrome…
In the first-boot-on-HDD scenario, why would latency make the program fail to start at all? I'd expect it to just start slowly.
Re: Stadia died because no one trusts Google
#48This is kind of an anti chicken/egg situation! What happened first, the chicken got run over so no more eggs, or the egg got smashed so no more chicken? To clarify the analogy: Nobody trusts Google not to cancel a new thing, so they don't invest any money or effort in the new thing, so it gets cancelled.
It's a vicious cycle, for which the blame falls solely on them. Should be a cautionary tale for all companies.
Google shouldn't stop cancelling products that fail to get traction, they just need to learn to fail gracefully without leaving customers and developers who've built on top of their platforms in the lurch.
Re: Stadia died because no one trusts Google
#49Even the gaming press was pretty harsh on this in general.
Re: Stadia died because no one trusts Google
#50The thing that I find odd about Google is that it feels like they drink their own coolaid. Reports I've seen suggest that nearly no one knew this was coming. Teams who have been working on ports for months were blind-sided. Employees generally did not know. It just seems like a very poor way to run a business. It feels sloppy and needlessly messy. Especially when providing soft landings is so possible for a company w…
Never build a business on a Google project, only ever use Google as a side hustle.