Great work, the v-tuber wierd thing doesn't affect of the value of this work.
Speak for yourself, I could barely understand the content due to the high pitch and speed of the vocoder. I hate video tutorials in general though, I really wish this was a blog post.
Native Linux GPU Driver for Apple M1
151–160 of 322 posts
Re: Native Linux GPU Driver for Apple M1
#152"Please temper your expectations: even with hardware documentation, an optimized Vulkan driver stack (with enough features to layer OpenGL 4.6 with Zink) requires many years of full time work. At least for now, nobody is working on this driver full time3. Reverse-engineering slows the process considerably. We won’t be playing AAA games any time soon." From https://rosenzweig.io/blog/asahi-gpu-part-6.html
Totally non-sarcastic question: then why bother? It's an honest question. Even if someone (or a team) could somehow be paid for this work, by the time the results are usable, the hardware will be more or less functionally obsolete. And that is on top of the fact that ARM64 on MacOS will always be a small slice of the gaming pie, and ARM64 on Linux games and GPU applications virtually nonexistent.
Re: Native Linux GPU Driver for Apple M1
#153Earlier quoted context omitted.
Are you all using some rare electron apps that are unknown to me because I keep hearing this meme repeated but when I look at my RAM usage[0], it never corroborates this. I just don't see how 220MB for Discord is unreasonable in any way, when Firefox with 8 tabs takes 1.2GB. Telegram written in Qt meanwhile takes 200MB, literally no difference to Discord, an electron app. [0] https://i.imgur.com/cfCRWDS.jpg
Because weechat uses <18 megs?
Even something completely simple such as snip a portion of your screen and paste it in the chatbox so others can see it immediately, without having to mess around with dodgy image upload sites. This is basic functionality for 2022.
It's like comparing notepad.exe to Microsoft Word
Re: Native Linux GPU Driver for Apple M1
#154Great work, the v-tuber wierd thing doesn't affect of the value of this work.
Speak for yourself, I could barely understand the content due to the high pitch and speed of the vocoder. I hate video tutorials in general though, I really wish this was a blog post.
But you have to remember that this was an impromptu live stream. It took much less effort on her part to create, literally just 30 mins (half of which was her trying to compile OBS).
And I think that's fine. I think the end result is the goal, blog posts are nice but not the focus here.
Re: Native Linux GPU Driver for Apple M1
#155Earlier quoted context omitted.
> It's a bit of a shame that the RAM is so limited on all those platforms As long as you didn't get one of the single-channel SSD models, it would make plenty of sense to give yourself a 16 gig swapfile (or something of the sort).
MacOS creates swapfiles automatically as needed (in /var/vm). It will allocate a lot more space to swap than the size of RAM, if it determines that's useful. It's actually a problem, if you're low on SSD space the filesystem can fill up with swapfiles while the system is still reasonably functional because the SSDs are fast enough. Then because of an APFS design fault, sometimes it isn't possible to delete any files…
Re: Native Linux GPU Driver for Apple M1
#156what’s the app he used for the overlay avatar?
It's mentioned in the description for the video: "Animated using Inochi2D by Luna the Foxgirl ( https://twitter.com/LunaFoxgirlVT https://twitter.com/Inochi2D )" And going through the twitter link you can find the homepage for that software is at https://inochi2d.com/ (the other twitter link gets you the homepage for the developer of that software at https://github.com/LunaTheFoxgirl ).
[ unpopular opinion incoming!! ]
yes, you are special and unique, sure. we all are. you like anime, and stuff from Japan, awesome. lots of people do. why is one third to one quarter of the video real estate consumed by the avatar? why is the voice so high pitched and hard to understand?
i mean, fine. i am not about to tell someone how to present themselves, especially unprompted. i will say that i have zero interest in this if this is what the community around it is like. it feels like i’m being talked to like i am an infant, and there is fear that my attention will wane if i am not overstimulated visually and aurally. it is insulting, to me.
i wish this effort all the best. treat me like an adult, please.
Re: Native Linux GPU Driver for Apple M1
#157Earlier quoted context omitted.
> I can't imagine it being enough to load many electron apps in a few years time. I honestly hopoe Electron has to improve it's performance or companies start moving off of it. It's honestly a bit of a joke at this point.
Are you all using some rare electron apps that are unknown to me because I keep hearing this meme repeated but when I look at my RAM usage[0], it never corroborates this. I just don't see how 220MB for Discord is unreasonable in any way, when Firefox with 8 tabs takes 1.2GB. Telegram written in Qt meanwhile takes 200MB, literally no difference to Discord, an electron app. [0] https://i.imgur.com/cfCRWDS.jpg
Slack was using 1.2 GB. It is in a workspaces but that seems a lot for an app that does nothing.
Postman I think is also Electron often uses 1-2GB for sending API requests.
Atom though was only using 200MB which is fair.
Re: Native Linux GPU Driver for Apple M1
#158"Please temper your expectations: even with hardware documentation, an optimized Vulkan driver stack (with enough features to layer OpenGL 4.6 with Zink) requires many years of full time work. At least for now, nobody is working on this driver full time3. Reverse-engineering slows the process considerably. We won’t be playing AAA games any time soon." From https://rosenzweig.io/blog/asahi-gpu-part-6.html
Totally non-sarcastic question: then why bother? It's an honest question. Even if someone (or a team) could somehow be paid for this work, by the time the results are usable, the hardware will be more or less functionally obsolete. And that is on top of the fact that ARM64 on MacOS will always be a small slice of the gaming pie, and ARM64 on Linux games and GPU applications virtually nonexistent.
Additionally there's a lot of shared code between the different linux graphics drivers through Mesa, the linux userspace graphics driver framework.
Re: Native Linux GPU Driver for Apple M1
#159"Please temper your expectations: even with hardware documentation, an optimized Vulkan driver stack (with enough features to layer OpenGL 4.6 with Zink) requires many years of full time work. At least for now, nobody is working on this driver full time3. Reverse-engineering slows the process considerably. We won’t be playing AAA games any time soon." From https://rosenzweig.io/blog/asahi-gpu-part-6.html
Totally non-sarcastic question: then why bother? It's an honest question. Even if someone (or a team) could somehow be paid for this work, by the time the results are usable, the hardware will be more or less functionally obsolete. And that is on top of the fact that ARM64 on MacOS will always be a small slice of the gaming pie, and ARM64 on Linux games and GPU applications virtually nonexistent.
Re: Native Linux GPU Driver for Apple M1
#160Earlier quoted context omitted.
Because weechat uses <18 megs?
Does weechat support rich embedded media like images and videos, can you live stream games to your friends on it, talk with people, have profile avatars, use emotes, build bots that stream music to you? Even something completely simple such as snip a portion of your screen and paste it in the chatbox so others can see it immediately, without having to mess around with dodgy image upload sites. This is basic functiona…
The point is most of what Discord provides is low value for the resources it demands.