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Native Linux GPU Driver for Apple M1
131–140 of 322 posts
Re: Native Linux GPU Driver for Apple M1
#132The November 2020 M1 machines are nearly getting to daily usability in Linux. Support for screen brightness adjustment, the webcam, speakers and mic are the remaining things for day to day use for me. All look like they should be working in 6 months-1 year. It's a bit of a shame that the RAM is so limited on all those platforms - I can't imagine it being enough to load many electron apps in a few years time.
> I can't imagine it being enough to load many electron apps in a few years time. I honestly hopoe Electron has to improve it's performance or companies start moving off of it. It's honestly a bit of a joke at this point.
I just don't see how 220MB for Discord is unreasonable in any way, when Firefox with 8 tabs takes 1.2GB. Telegram written in Qt meanwhile takes 200MB, literally no difference to Discord, an electron app.
Re: Native Linux GPU Driver for Apple M1
#133"Please temper your expectations: even with hardware documentation, an optimized Vulkan driver stack (with enough features to layer OpenGL 4.6 with Zink) requires many years of full time work. At least for now, nobody is working on this driver full time3. Reverse-engineering slows the process considerably. We won’t be playing AAA games any time soon." From https://rosenzweig.io/blog/asahi-gpu-part-6.html
It's an honest question. Even if someone (or a team) could somehow be paid for this work, by the time the results are usable, the hardware will be more or less functionally obsolete.
And that is on top of the fact that ARM64 on MacOS will always be a small slice of the gaming pie, and ARM64 on Linux games and GPU applications virtually nonexistent.
Re: Native Linux GPU Driver for Apple M1
#134Earlier quoted context omitted.
Desktop PWA is becoming a pretty reasonable alternative.
I don't want to run a web browser to run a desktop app. I don't care how useful it is to run JS and HTML from a dev standpoint it's an absolutely absurdity that my desktop app has a CORS vulnerability.
Yes, because CORS, a way that HTTP requests are restricted, doesn’t even exist in native. Of course a native app can reach out to any URL it wants. That is the default, and also how CORS functions when disabled or bypassed.
Re: Native Linux GPU Driver for Apple M1
#135How is a gpu driver ported? Isn't it proprietary? From a past article, reversing a printer protocol was derided for its complexity and there is a wire to snoop.
> reversing a printer protocol was derided for its complexity and there is a wire to snoop.
Anything can be reverse engineered with enough time, effort, and domain knowledge. A printer may not be worth it.
Re: Native Linux GPU Driver for Apple M1
#136Earlier quoted context omitted.
Yeah, it's because of this statement from an extremely trustworthy source that I'm looking for context here. I suspect most of the big problems haven't been suddenly and magically overcome? E.g. how close are we, given this, to supporting an AAA game, let's say from a few years ago?
What AAA games run not only on Linux, but ARM Linux? This is more for going on YouTube with hardware acceleration than gaming, which is niche upon niche in its current state anyway.
Re: Native Linux GPU Driver for Apple M1
#137"Please temper your expectations: even with hardware documentation, an optimized Vulkan driver stack (with enough features to layer OpenGL 4.6 with Zink) requires many years of full time work. At least for now, nobody is working on this driver full time3. Reverse-engineering slows the process considerably. We won’t be playing AAA games any time soon." From https://rosenzweig.io/blog/asahi-gpu-part-6.html
Totally non-sarcastic question: then why bother? It's an honest question. Even if someone (or a team) could somehow be paid for this work, by the time the results are usable, the hardware will be more or less functionally obsolete. And that is on top of the fact that ARM64 on MacOS will always be a small slice of the gaming pie, and ARM64 on Linux games and GPU applications virtually nonexistent.
Re: Native Linux GPU Driver for Apple M1
#138Re: Native Linux GPU Driver for Apple M1
#139Re: Native Linux GPU Driver for Apple M1
#140Earlier quoted context omitted.
Yeah, it's because of this statement from an extremely trustworthy source that I'm looking for context here. I suspect most of the big problems haven't been suddenly and magically overcome? E.g. how close are we, given this, to supporting an AAA game, let's say from a few years ago?
What AAA games run not only on Linux, but ARM Linux? This is more for going on YouTube with hardware acceleration than gaming, which is niche upon niche in its current state anyway.