Native Linux GPU Driver for Apple M1
141–150 of 322 posts
Re: Native Linux GPU Driver for Apple M1
#142I'm just getting old, I do not understand VTubers or the appeal.
On the consumption side, I find the VTuber method to be more compelling than pure voiceovers, even if it’s silly. An avatar helps create a sense of engagement. It’s also interesting to see what sort of characters people come up with.
Re: Native Linux GPU Driver for Apple M1
#143Re: Native Linux GPU Driver for Apple M1
#144Earlier quoted context omitted.
What AAA games run not only on Linux, but ARM Linux? This is more for going on YouTube with hardware acceleration than gaming, which is niche upon niche in its current state anyway.
Do Rosetta apps utilize the GPU on M1 (on macOS)?
Re: Native Linux GPU Driver for Apple M1
#145"Please temper your expectations: even with hardware documentation, an optimized Vulkan driver stack (with enough features to layer OpenGL 4.6 with Zink) requires many years of full time work. At least for now, nobody is working on this driver full time3. Reverse-engineering slows the process considerably. We won’t be playing AAA games any time soon." From https://rosenzweig.io/blog/asahi-gpu-part-6.html
Totally non-sarcastic question: then why bother? It's an honest question. Even if someone (or a team) could somehow be paid for this work, by the time the results are usable, the hardware will be more or less functionally obsolete. And that is on top of the fact that ARM64 on MacOS will always be a small slice of the gaming pie, and ARM64 on Linux games and GPU applications virtually nonexistent.
Re: Native Linux GPU Driver for Apple M1
#146"Please temper your expectations: even with hardware documentation, an optimized Vulkan driver stack (with enough features to layer OpenGL 4.6 with Zink) requires many years of full time work. At least for now, nobody is working on this driver full time3. Reverse-engineering slows the process considerably. We won’t be playing AAA games any time soon." From https://rosenzweig.io/blog/asahi-gpu-part-6.html
Totally non-sarcastic question: then why bother? It's an honest question. Even if someone (or a team) could somehow be paid for this work, by the time the results are usable, the hardware will be more or less functionally obsolete. And that is on top of the fact that ARM64 on MacOS will always be a small slice of the gaming pie, and ARM64 on Linux games and GPU applications virtually nonexistent.
So eventually the gap between hardware release and fairly complete driver support could close quite a lot.
Re: Native Linux GPU Driver for Apple M1
#147"Please temper your expectations: even with hardware documentation, an optimized Vulkan driver stack (with enough features to layer OpenGL 4.6 with Zink) requires many years of full time work. At least for now, nobody is working on this driver full time3. Reverse-engineering slows the process considerably. We won’t be playing AAA games any time soon." From https://rosenzweig.io/blog/asahi-gpu-part-6.html
Totally non-sarcastic question: then why bother? It's an honest question. Even if someone (or a team) could somehow be paid for this work, by the time the results are usable, the hardware will be more or less functionally obsolete. And that is on top of the fact that ARM64 on MacOS will always be a small slice of the gaming pie, and ARM64 on Linux games and GPU applications virtually nonexistent.
Also, the Apple GPU has evolved from PowerVR roots dating back to the 1990s. It is fairly safe to assume that the next generation of Apple GPU will share enough with the current generation that in 3 years, supporting whatever new hardware exists will be incremental rather than transformative ground-up work.
This was already the case for M1 into M2.
Re: Native Linux GPU Driver for Apple M1
#148Can anyone explain why it's hard to get GPU-accelerated ML libraries such as Torch running on a Mac (Intel or M1/M2)?
Also just wanted to point out that torch does support Apple GPUs now, however.
Re: Native Linux GPU Driver for Apple M1
#149Earlier quoted context omitted.
> I can't imagine it being enough to load many electron apps in a few years time. I honestly hopoe Electron has to improve it's performance or companies start moving off of it. It's honestly a bit of a joke at this point.
Are you all using some rare electron apps that are unknown to me because I keep hearing this meme repeated but when I look at my RAM usage[0], it never corroborates this. I just don't see how 220MB for Discord is unreasonable in any way, when Firefox with 8 tabs takes 1.2GB. Telegram written in Qt meanwhile takes 200MB, literally no difference to Discord, an electron app. [0] https://i.imgur.com/cfCRWDS.jpg
Re: Native Linux GPU Driver for Apple M1
#150The November 2020 M1 machines are nearly getting to daily usability in Linux. Support for screen brightness adjustment, the webcam, speakers and mic are the remaining things for day to day use for me. All look like they should be working in 6 months-1 year. It's a bit of a shame that the RAM is so limited on all those platforms - I can't imagine it being enough to load many electron apps in a few years time.
It's enough memory for most applications that are not Electron. Not to say that it should not have more, far from it. But the Electron framework is so wasteful, compared with basically all the alternatives. I wish the framework developed for Sublime Text were not secret.
Que pedo, wey.