Google's reputation for not supporting things long term is finally starting to affect them in noticeable ways. Developers didn't onboard because they were afraid it would get shut down. It got shut down because no one onboarded.
Super sincere question. > Google's reputation for not supporting things long term I didn't know Google had such a reputation. I mostly use drive and gmail, so it was fine to me. Does google really have such a reputation? Any place I can read more on this?
Google is shutting down Stadia
431–440 of 1001 posts
Re: Google is shutting down Stadia
#432You know it's gonna be bad news when you see a title like that. I've always been bearish on game streaming because it's just not practically, physically possible to solve the problem of input lag. Even an extra 10ms is going to be noticeable and unacceptable for many games.
That won't even get a signal across the US at the speed of light, so real lag will be much, much higher, even with servers scattered around (speed in wires, networking device lags, etc... )
Re: Google is shutting down Stadia
#433Story time. I left Google in 2017 after Fiber (which I worked on) was unceremoniously mothballed. I mean it still exists bu tall expansion palns stopped and it went into maintenance mode. Before leaving one of the teams some of us considered joining was the then unlaunched Stadia team. This was an effort out of Cloud I guess to create value added GCP services. Ultimately it never went anywhere because the team didn't…
Don't they have competitors that are doing better than Stadia? Eg, geforce now? TBH, I played quite a bit of Madden on Stadia and input lag wasn't really an issue. I think there are a lot of games that actually worked really well there.
Re: Google is shutting down Stadia
#434Re: Google is shutting down Stadia
#435Just a couple of months ago. "Stadia is not shutting down. Rest assured we're always working on bringing more great games to the platform and Stadia Pro." https://twitter.com/GoogleStadia/status/1552989433590214656
This is Google we're talking about. They shut everything down eventually.
Re: Google is shutting down Stadia
#436I actually got Cyberpunk 2077 specifically on Stadia so I could play the meta-game of "Can I win Cyberpunk before the unaccountable mega-corpo revokes my access to Cyberpunk?" I will be losing that game.
One of those rare instances where I think NFTs and having digital copies available for all to download might make infinitely more sense than buying into centralized gaming platforms with their own licenses.
Re: Google is shutting down Stadia
#437I actually got Cyberpunk 2077 specifically on Stadia so I could play the meta-game of "Can I win Cyberpunk before the unaccountable mega-corpo revokes my access to Cyberpunk?" I will be losing that game.
Re: Google is shutting down Stadia
#438Google need to open source and unlock the controllers - otherwise they just created a mountain of e-waste.
The whole system is a _staggering_ technological achievement of (unnecessary) complexity getting a pile of devices closely synchronized over the network with ... absolutely no realistic use case.
I just dug the controller out, it does work wired as a USB-C HID1.1 Gamepad device (18D1:9400). 2 analog sticks, 2 analog triggers, 15 buttons (including pressed/not pressed for the analog triggers), and an analog alias for the D-Pad (just returns min/max when pressed). Doesn't look like the 3.5mm headphone jack does anything when connected via USB, I'm not seeing a bonus audio device or anything.
It doesn't look like it presents as a normal Bluetooth controller (by testing or by the docs https://support.google.com/stadia/answer/9338851?hl=en ), I think the weird hybrid WiFi for comms/Bluetooth for pairing thing they did would require some hacking and/or published specs to use it wirelessly with anything other than a Stadia setup - or for Google to politely release a firmware update to enable normal BT controller behavior since they imply it's possible. They are apparently pretty nasty to get apart ( https://www.ifixit.com/Device/Google_Stadia_Controller ) for physical tampering, though there is a fairly substantial computer system in it http://en.techinfodepot.shoutwiki.com/wiki/Google_Stadia_(H2... .
It's actually a pretty comfortable controller, but it just became an amusing collectors item so I think mine will continue to sit in its box.
Re: Google is shutting down Stadia
#439They wanted game devs, with a strong Windows development culture, to port their games into a Linux distribution, using bare bones tooling vs Windows/Console devkits, a huge investment into a company that is known for quickly dropping products when not profitable enough.
Naturally most didn't even bothered.
Re: Google is shutting down Stadia
#440I actually got Cyberpunk 2077 specifically on Stadia so I could play the meta-game of "Can I win Cyberpunk before the unaccountable mega-corpo revokes my access to Cyberpunk?" I will be losing that game.
One of those rare instances where I think NFTs and having digital copies available for all to download might make infinitely more sense than buying into centralized gaming platforms with their own licenses.
I think the spirit of your desire is valid though. What I want to see is the invention of some kind of digital legal-trust structure.
In theory, SAAS providers could produce some kind of "serverless" way to run their SAAS. Trusted cloud providers could host the SAAS past the lifetime of the original company. Users would need to pay for the hosting but the service can live longer than the company given there was a desire.
Legally things could be structured such that this works for closed source SAAS such that it remains closed source. It hits the niche for when just open sourcing the product on the way out isn't feasible.