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Google is shutting down Stadia

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Re: Google is shutting down Stadia

#431
post #360
post #40

Google's reputation for not supporting things long term is finally starting to affect them in noticeable ways. Developers didn't onboard because they were afraid it would get shut down. It got shut down because no one onboarded.

Super sincere question. > Google's reputation for not supporting things long term I didn't know Google had such a reputation. I mostly use drive and gmail, so it was fine to me. Does google really have such a reputation? Any place I can read more on this?

[deleted]

Re: Google is shutting down Stadia

#432
post #17

You know it's gonna be bad news when you see a title like that. I've always been bearish on game streaming because it's just not practically, physically possible to solve the problem of input lag. Even an extra 10ms is going to be noticeable and unacceptable for many games.

>extra 10ms

That won't even get a signal across the US at the speed of light, so real lag will be much, much higher, even with servers scattered around (speed in wires, networking device lags, etc... )

Re: Google is shutting down Stadia

#433
post #309
post #291

Story time. I left Google in 2017 after Fiber (which I worked on) was unceremoniously mothballed. I mean it still exists bu tall expansion palns stopped and it went into maintenance mode. Before leaving one of the teams some of us considered joining was the then unlaunched Stadia team. This was an effort out of Cloud I guess to create value added GCP services. Ultimately it never went anywhere because the team didn't…

Don't they have competitors that are doing better than Stadia? Eg, geforce now? TBH, I played quite a bit of Madden on Stadia and input lag wasn't really an issue. I think there are a lot of games that actually worked really well there.

I was really skeptical that this could work before trying it myself on GFN. There are network problems, and it can be a pain when it happens, but this is standard connectivity stuff (my ISP connection fails or I have a problem with my wi-fi) and the input lag just isn't perceptible to me. I was really surprised and impressed at how well it works. At that point I was sold.

Re: Google is shutting down Stadia

#434
Really grateful for the major contribution Google made to the WebRTC over the years, driven by the Stadia effort. They relatively quickly turned it into a viable, production worthy, real-time protocol. Brought up the state of the art in browser-based streaming and reduced complexity in a big way. There were things you simply couldn't do in the browser before WebRTC (e.g. UDP streaming) and many other things were significantly more complex and browser-specific (e.g. tapping into hardware decoders). They were also very receptive to external contributions, which is really nice to see in a major corporate-driven open source project.

Re: Google is shutting down Stadia

#435
post #43

Just a couple of months ago. "Stadia is not shutting down. Rest assured we're always working on bringing more great games to the platform and Stadia Pro." https://twitter.com/GoogleStadia/status/1552989433590214656

This is Google we're talking about. They shut everything down eventually.

Does anyone think we'll ever see the sunsetting of something huge like YouTube or GMail?

Re: Google is shutting down Stadia

#436

I actually got Cyberpunk 2077 specifically on Stadia so I could play the meta-game of "Can I win Cyberpunk before the unaccountable mega-corpo revokes my access to Cyberpunk?" I will be losing that game.

One of those rare instances where I think NFTs and having digital copies available for all to download might make infinitely more sense than buying into centralized gaming platforms with their own licenses.

The easy solution is Good Old Games. Download the installers and archive them wherever you want. NFTs are a red herring for this use case.

Re: Google is shutting down Stadia

#437

I actually got Cyberpunk 2077 specifically on Stadia so I could play the meta-game of "Can I win Cyberpunk before the unaccountable mega-corpo revokes my access to Cyberpunk?" I will be losing that game.

Seems like you ended up playing a more realistic version of Cyberpunk 2022 instead.

Re: Google is shutting down Stadia

#438
post #29

Google need to open source and unlock the controllers - otherwise they just created a mountain of e-waste.

I got one of the free promotional Controller + Chrome Cast Ultra "Premier Edition" bundles they were seeding to YouTube Premium customers out of sheer curiosity. I tried it for the free month, and hadn't taken the controller out of its box since (I do get a fair amount of use out of the Chromecast).

The whole system is a _staggering_ technological achievement of (unnecessary) complexity getting a pile of devices closely synchronized over the network with ... absolutely no realistic use case.

I just dug the controller out, it does work wired as a USB-C HID1.1 Gamepad device (18D1:9400). 2 analog sticks, 2 analog triggers, 15 buttons (including pressed/not pressed for the analog triggers), and an analog alias for the D-Pad (just returns min/max when pressed). Doesn't look like the 3.5mm headphone jack does anything when connected via USB, I'm not seeing a bonus audio device or anything.

It doesn't look like it presents as a normal Bluetooth controller (by testing or by the docs https://support.google.com/stadia/answer/9338851?hl=en ), I think the weird hybrid WiFi for comms/Bluetooth for pairing thing they did would require some hacking and/or published specs to use it wirelessly with anything other than a Stadia setup - or for Google to politely release a firmware update to enable normal BT controller behavior since they imply it's possible. They are apparently pretty nasty to get apart ( https://www.ifixit.com/Device/Google_Stadia_Controller ) for physical tampering, though there is a fairly substantial computer system in it http://en.techinfodepot.shoutwiki.com/wiki/Google_Stadia_(H2... .

It's actually a pretty comfortable controller, but it just became an amusing collectors item so I think mine will continue to sit in its box.

Re: Google is shutting down Stadia

#439
Really?!? What a surprise! /s

They wanted game devs, with a strong Windows development culture, to port their games into a Linux distribution, using bare bones tooling vs Windows/Console devkits, a huge investment into a company that is known for quickly dropping products when not profitable enough.

Naturally most didn't even bothered.

Re: Google is shutting down Stadia

#440

I actually got Cyberpunk 2077 specifically on Stadia so I could play the meta-game of "Can I win Cyberpunk before the unaccountable mega-corpo revokes my access to Cyberpunk?" I will be losing that game.

One of those rare instances where I think NFTs and having digital copies available for all to download might make infinitely more sense than buying into centralized gaming platforms with their own licenses.

Nah, NFTs don't quite fit the bill. They can act as receipts but they're not good for hosting the product.

I think the spirit of your desire is valid though. What I want to see is the invention of some kind of digital legal-trust structure.

In theory, SAAS providers could produce some kind of "serverless" way to run their SAAS. Trusted cloud providers could host the SAAS past the lifetime of the original company. Users would need to pay for the hosting but the service can live longer than the company given there was a desire.

Legally things could be structured such that this works for closed source SAAS such that it remains closed source. It hits the niche for when just open sourcing the product on the way out isn't feasible.

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