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Google is shutting down Stadia

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Re: Google is shutting down Stadia

#401
post #99

Earlier quoted context omitted.

It's a bit of a conundrum: every company is going to shut down products. What's the best way to launch new, risky things? Startups can simply go all in on the product, and if it fails, the company dissolves, though people rightly are hesitant to go with a fly by night startup for exactly that reason. I'm not even sure that Google has shut down more products than an equivalently sized company. But it's certainly shut…

Microsoft, Nvidia, and Sony have all launched game streaming products without this kind of coverage. It's a Google problem.

Importantly all of their products are still alive, supported, and even if they're doing superbly do not appear to be on the verge of shutdown.

There are a few problems to Google's way of doing things, having witnessed it from the inside. In no particular order:

1) Google tends to be over-optimistic and under-skeptical when it comes to new products. This is largely driven by organizational dynamics: Google's corporate structure encourages fiefdoms that come up with the Next Big Thing(tm) - everyone involved is encouraged to be wildly over-optimistic about their products, and there is not a countering skepticism from upper management to impose the right amount of discipline re: these wild-eyed claims of TAM, growth, etc. The net effect is that Google launches products that aren't sufficiently baked, with vastly overestimated initial growth. This creates disappointment as the products bounce off the market and do not get anywhere near the (completely fictional) projections.

2) Google's go-to-market strategy tends to be under-baked as well. This is related to point #1 - heavily over-optimistic projections causes Google to accept woefully substandard GTM plans. Stadia launched with an incredibly poor lineup and burned a lot of the initial goodwill and press which stalled any kind of momentum they could've gotten.

3) Google organizationally isn't set up to reward individuals that turn around troubled products. Promotions heavily favor new product, not fixing existing broken product, especially once the product has lost executive favor. This causes team death spirals - failing products experience intense team attrition that further hampers any kind of turnaround plan.

4) Google has comparatively high executive turnover vs. similar companies. This results in rapidly shifting high-level strategy. Products and projects fall in/out of favor so quickly it causes whiplash. Other companies (see: Nvidia, Sony, MS, Apple) seem to be able to identify product areas of strategic importance to the company, executing against it, and having the executive support to continue resourcing these projects even if they initially fail/disappoint (see: Apple Maps, PSVR). Google constitutionally does not have this ability - they talk a lot about multi-year investments in strategic areas but in reality their commitments are fickle.

Re: Google is shutting down Stadia

#402
It was only a matter of time. It is a Google product after all. It's basically their thing at this point. "Hey look at this fantastic new service from Google" should be met with "No thanks, they'll close it and I'll lose everything".

Re: Google is shutting down Stadia

#403
post #330

Earlier quoted context omitted.

Ironically, I bet if that Stadia would've done much better if it had launched with the promise of "if we do shut it down, we'll refund all your purchases"

I would 100% have signed up and bought games if I was assured that I'd get my money back if the service was shut down in under, say, 3 years.

That's kinda why I keep buying on steam, because they (at least ostensibly) will un-DRM games for download if they ever shut down

Re: Google is shutting down Stadia

#405
post #40

Google's reputation for not supporting things long term is finally starting to affect them in noticeable ways. Developers didn't onboard because they were afraid it would get shut down. It got shut down because no one onboarded.

Honestly, at this point in time if you don't know that investing your time in a Google product is probably going to be a waste... it's on you.

Re: Google is shutting down Stadia

#406

This is a great example of why you can never trust PR statements. They outright lie. We're not working on X. We won't shut down Y. Bald faced lies. Edit: Missed that they're doing refunds. That part's good. EDIT2: Why I'm calling it a lie: These decisions are not made on a whim. They're made months if not years in advance. A public company making public statements about how you're not shutting something down while yo…

July 29:

https://twitter.com/GoogleStadia/status/1552989433590214656

Re: Google is shutting down Stadia

#407
post #17

You know it's gonna be bad news when you see a title like that. I've always been bearish on game streaming because it's just not practically, physically possible to solve the problem of input lag. Even an extra 10ms is going to be noticeable and unacceptable for many games.

I disagree, because for 99% of gamers not trying to play competitive games, it’s virtually unnoticeable. I like to play Spiritfarer and some other family games with my partner on Stadia, and we’ve never noticed any significant problems - even when using non-stadia controllers. Overall I’m bullish on cloud gaming, because I don’t want to invest hundreds of dollars regularly to update my PC or console hardware just to…

When Super Mario 3D All-Stars for Switch came out I did alright on Super Mario 64 until I encountered a level that required precisely timed wall jumps in order to advance. I consistently missed my jumps and wondered what was up. I plugged in my controller via USB and was still failing to do the jumps properly. What finally fixed it was putting the input on my TV into "game" mode, which reduced the amount of processing/latency. If local display latency can cause issues with gaming, network latency would be a non-starter in a lot of cases.

Re: Google is shutting down Stadia

#408
post #43

Just a couple of months ago. "Stadia is not shutting down. Rest assured we're always working on bringing more great games to the platform and Stadia Pro." https://twitter.com/GoogleStadia/status/1552989433590214656

This is Google we're talking about. They shut everything down eventually.

Re: Google is shutting down Stadia

#409
post #242

Feels like the writing was on the wall almost as soon as they launched. It seems telling to me that Stadia couldn't get any traction even during one of the most protracted GPU shortages/crypto manias in history; connectivity requirements and lag issues aside, I think a lot of gamers just aren't interested in outsourcing the hardware side of things the way these corporations might expect. Building and maintaining your…

My personal problem with Stadia was the lock-in. You were required to buy a game at full price on Stadia and were only allowed to play it on Stadia, a service for which you would've eventually had to pay a subscription fee.

One can tell people that a PC is much more expensive upfront and that you could play for years on Stadia for the same money but the risk of it being shut down and losing access to all the full price games just wasn't worth it. Plus real-time multiplayer games like shooters and MOBAs were just impossible to play competitively, so you needed a PC anyways if you played even only one of such games.

Re: Google is shutting down Stadia

#410

Earlier quoted context omitted.

There must have been hardly anyone stupid enough to buy many games. It’s probably not even much money to refund.

Not many games, but they didn't often have sales (so many were stuck at MSRP for years), and they also had some hardware sales (controllers, etc.) For Google it's chump change, I'm sure, but I still appreciate it. I bought like two titles on there before realizing it was a doomed effort... meanwhile GeForce Now sees very active improvements and a much bigger library.

Would be cool if I could use stadia hardware for GeForce now
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