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Google is shutting down Stadia

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Re: Google is shutting down Stadia

#211
post #10
post #2

While inevitable, I am impressed they are refunding all purchases, including hardware. That can't be cheap.

I'm really curious the calculation here. That's a lot of money, and I'm certainly glad they're doing it, but feels both out of character for Google, and I'm surprised they have the budget allocated to just "doing the right thing". What goodwill is this saving that they aren't burning by shutting down Stadia?

It's not out of character. They did exactly the same thing for "Google Offers," the old Groupon competitor from a decade ago. They refunded ALL of the purchased deals, even the ones that had been redeemed.

Re: Google is shutting down Stadia

#212
post #29

Google need to open source and unlock the controllers - otherwise they just created a mountain of e-waste.

They aren't just regular old Bluetooth?

They have bluetooth and wi-fi hardware but currently locked and can't be used outside of Stadia. Wired USB works as a normal controller though.

Re: Google is shutting down Stadia

#214

Earlier quoted context omitted.

So that was a lie

What is the social media person supposed to say in this case? "we're working on a blog post about Stadia shutting down that'll be released in 2 months"? Even if Phil Harrison himself were the one running that Twitter account, he probably knew it was destined to shut down but didn't have anything official on when or the details of the shutdown.

Something evasive in the vein of "Stadia represents a significant investment and Google has not announced any plans to scale back Stadia. We can't comment on rumours and speculation."

Re: Google is shutting down Stadia

#215

I actually got Cyberpunk 2077 specifically on Stadia so I could play the meta-game of "Can I win Cyberpunk before the unaccountable mega-corpo revokes my access to Cyberpunk?" I will be losing that game.

you still got a few months

But can s/he get ALL the endings in time? I dunno... ;-)

Re: Google is shutting down Stadia

#216
post #40

Google's reputation for not supporting things long term is finally starting to affect them in noticeable ways. Developers didn't onboard because they were afraid it would get shut down. It got shut down because no one onboarded.

This is keeping me from looking seriously at Flutter tbh. Go is safe, it has a community and ecosystem outside of Google, Flutter doesn't seem to be there yet.

Yeah, I tried Flutter for a project and there was a lot to like about it. But it's very much a Google project. On the one hand, that's great, as they've been able to do a lot of interesting stuff. But Google is just so fickle that I'd hate to bet that they'll keep going with it.

Re: Google is shutting down Stadia

#217
post #17

You know it's gonna be bad news when you see a title like that. I've always been bearish on game streaming because it's just not practically, physically possible to solve the problem of input lag. Even an extra 10ms is going to be noticeable and unacceptable for many games.

I think this is right for games that are ported to streaming from a traditional PC or console release, but presumably if some studio cared, they could design games with streaming in mind. As an extreme example, imagine the original NES Final Fantasy, or the SNES Monopoly on Stadia: with mainly turn-based interaction, they would be basically indistinguishable from playing locally.

Re: Google is shutting down Stadia

#218
post #74

When I rejoined Google (working in the hardware division), my managers tried to get me to work on stadia and I refused (this was shortly before it launched). I looked at it, said "this won't be successful, and google will eventually get rid of it". My managers simply couldn't understand that. They said "the leadership thinks this will be successful and we should build it" and then I realized they were sheeple.

Or he didn’t believe in it either and was just trying to do his job: to get engineers working on it.

Re: Google is shutting down Stadia

#219
I genuinely think Apple's Arcade strategy will prevail in the long run. Apple doesn't necessarily need AAA games to eat a big chunk of this market. A lot of very popular games like Roblox, Minecraft and FIFA are not even AAA quality.

Being able to run a game on both your phone and your console (Apple TV in this case) is a huge advantage.

Re: Google is shutting down Stadia

#220
post #25

At what point does working for Google (on anything released after 2008) go from being prestigious to embarrassing?

Why are so many of you here so bitter against this company?

As an ex fanboy (or fanboy lite) who has circled into hater section of recent, I can give you MY reasoning.

For starters theres the whole "we're not evil", and slowly becoming evil with obsessive data mining. But it's a huge company, so only strike 1.

They haven't released any useful innovation in my eyes, despite hoarding all the smartest people. Strike 2.

And the biggest strike to me is the significant decrease in product quality that I use. My google searches suck now, maps has become bloated with ads, and I don't even know what happened to messenger, but its pretty unusable for my friends and I that even the ones that work at google now text. Maybe a lot of this is the fault of companies aggressively marketing irrelevant things to get clicks, but to me, it's a platform problem. Strike 3, I'm a hater.

Again YMMV, but this is my reasoning.

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