While inevitable, I am impressed they are refunding all purchases, including hardware. That can't be cheap.
I'm really curious the calculation here. That's a lot of money, and I'm certainly glad they're doing it, but feels both out of character for Google, and I'm surprised they have the budget allocated to just "doing the right thing". What goodwill is this saving that they aren't burning by shutting down Stadia?
Google is shutting down Stadia
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Re: Google is shutting down Stadia
#212Google need to open source and unlock the controllers - otherwise they just created a mountain of e-waste.
They aren't just regular old Bluetooth?
Re: Google is shutting down Stadia
#213Re: Google is shutting down Stadia
#214Earlier quoted context omitted.
So that was a lie
What is the social media person supposed to say in this case? "we're working on a blog post about Stadia shutting down that'll be released in 2 months"? Even if Phil Harrison himself were the one running that Twitter account, he probably knew it was destined to shut down but didn't have anything official on when or the details of the shutdown.
Re: Google is shutting down Stadia
#215I actually got Cyberpunk 2077 specifically on Stadia so I could play the meta-game of "Can I win Cyberpunk before the unaccountable mega-corpo revokes my access to Cyberpunk?" I will be losing that game.
you still got a few months
Re: Google is shutting down Stadia
#216Google's reputation for not supporting things long term is finally starting to affect them in noticeable ways. Developers didn't onboard because they were afraid it would get shut down. It got shut down because no one onboarded.
This is keeping me from looking seriously at Flutter tbh. Go is safe, it has a community and ecosystem outside of Google, Flutter doesn't seem to be there yet.
Re: Google is shutting down Stadia
#217You know it's gonna be bad news when you see a title like that. I've always been bearish on game streaming because it's just not practically, physically possible to solve the problem of input lag. Even an extra 10ms is going to be noticeable and unacceptable for many games.
Re: Google is shutting down Stadia
#218When I rejoined Google (working in the hardware division), my managers tried to get me to work on stadia and I refused (this was shortly before it launched). I looked at it, said "this won't be successful, and google will eventually get rid of it". My managers simply couldn't understand that. They said "the leadership thinks this will be successful and we should build it" and then I realized they were sheeple.
Re: Google is shutting down Stadia
#219Being able to run a game on both your phone and your console (Apple TV in this case) is a huge advantage.
Re: Google is shutting down Stadia
#220At what point does working for Google (on anything released after 2008) go from being prestigious to embarrassing?
Why are so many of you here so bitter against this company?
For starters theres the whole "we're not evil", and slowly becoming evil with obsessive data mining. But it's a huge company, so only strike 1.
They haven't released any useful innovation in my eyes, despite hoarding all the smartest people. Strike 2.
And the biggest strike to me is the significant decrease in product quality that I use. My google searches suck now, maps has become bloated with ads, and I don't even know what happened to messenger, but its pretty unusable for my friends and I that even the ones that work at google now text. Maybe a lot of this is the fault of companies aggressively marketing irrelevant things to get clicks, but to me, it's a platform problem. Strike 3, I'm a hater.
Again YMMV, but this is my reasoning.