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Show HN: Get conversational practice in over 20 languages by talking to an AI

talk.quazel.com

141–150 of 354 posts

Re: Show HN: Get conversational practice in over 20 languages by talking to an AI

#142
post #121
post #90

First, I’d like to say I really love this product. Thanks for making this. Second, where are the companies that are doing this type of thing for NPC dialogue in games. Imagine playing Mass Effect or Skyrim but where you get to ask whatever and the NPC responds with something that fits within the space of possible answers based on the prompt that defined their existence.

From what I read (on /r/gamedesign, /r/proceduralgeneration and Gamasutra) it's about control. The AAA studies leave nothing to chance when it is about the game play. Once "AI" speech comes to a level where the NPC will only answer with pre-sanctioned content they might jump onto the band wagon ... but seeing that it is very much possible to generate porn with "censored" stable diffusion ... we won't see "free" AIs i…

and imagine if plot leaks happen through an NPC... would ruin the game!

ultimately we care more about our character than the NPC being "realistic".

Re: Show HN: Get conversational practice in over 20 languages by talking to an AI

#143
Really great work, congrats! I asked the AI about a painter, it immediately responded with "oh yes I know him, I love his pictures". I told him about my job, it said something relevant ("I love computers too"). Ha!

Really impressive & great. Congrats on the launch! Really awesome work.

Micro bug report: clicking "Install Quazel" shows a dialog with a small 404 icon/image. Cheers

Re: Show HN: Get conversational practice in over 20 languages by talking to an AI

#145
post #122
post #114

Absolutely outstanding. Small request: for japaneese, it would be great to include a japaneese phonetic transcription of the text in western alphabet. It would help distinguish words and make it easier to learn new vocabulary..

another small feedback, would be good to be able to tune the speaking rate, the default speed is pretty fast

there's a snail icon you can use to have it speak slowly

Re: Show HN: Get conversational practice in over 20 languages by talking to an AI

#146
post #107

Earlier quoted context omitted.

If it were free text, sounds like a thing I would use once for the novelty then forget about, because it's not an entertaining gameplay feature. Maybe an AI could generate incidental dialog, things NPCs yell out in reaction to things around them, to keep it from always being from the same list of two or three reactions. Just my two cents. I want to play a well written and fun game, not a chat bot.

Why not a bit of both. Feed dialogue options in and have the AI generate a response that matches their character.

At that point, why not just have a human write those responses?

Every character using the same three lines doesn't seem like a technology problem. Getting voice acting out of the time-critical path by automating it might help, but I'm doubtful about the usefulness of AI-generated scripts.

Re: Show HN: Get conversational practice in over 20 languages by talking to an AI

#147
post #86

In my opinion the issue with most language programs is that they focus too early on speaking when listening should be the focus early on. Really speaking shouldn't even come into the picture until exposure of about a year and something like 15,000 hours of good comprehensible input.

That's like 4 years if you spent 12 hours a day listening. Who has time for that?

Babies, I guess.

Re: Show HN: Get conversational practice in over 20 languages by talking to an AI

#148

Really great work, congrats! I asked the AI about a painter, it immediately responded with "oh yes I know him, I love his pictures". I told him about my job, it said something relevant ("I love computers too"). Ha! Really impressive & great. Congrats on the launch! Really awesome work. Micro bug report: clicking "Install Quazel" shows a dialog with a small 404 icon/image. Cheers

Many thanks for your feedback! We're still in a relatively early stage, which explains the bugs. We'll take care of the one you mentioned asap.

Re: Show HN: Get conversational practice in over 20 languages by talking to an AI

#149
post #121
post #90

First, I’d like to say I really love this product. Thanks for making this. Second, where are the companies that are doing this type of thing for NPC dialogue in games. Imagine playing Mass Effect or Skyrim but where you get to ask whatever and the NPC responds with something that fits within the space of possible answers based on the prompt that defined their existence.

From what I read (on /r/gamedesign, /r/proceduralgeneration and Gamasutra) it's about control. The AAA studies leave nothing to chance when it is about the game play. Once "AI" speech comes to a level where the NPC will only answer with pre-sanctioned content they might jump onto the band wagon ... but seeing that it is very much possible to generate porn with "censored" stable diffusion ... we won't see "free" AIs i…

Won't you need to train it to tell what you want before it tells it?

Re: Show HN: Get conversational practice in over 20 languages by talking to an AI

#150
post #122
post #114

Absolutely outstanding. Small request: for japaneese, it would be great to include a japaneese phonetic transcription of the text in western alphabet. It would help distinguish words and make it easier to learn new vocabulary..

another small feedback, would be good to be able to tune the speaking rate, the default speed is pretty fast

There's a "snail" icon in the text bubble that pronounces it again, but slower. At least for me, in Firefox.
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