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Show HN: I may have created a new type of puzzle

dogbunnypuzzle.com

431–440 of 485 posts

Re: Show HN: I may have created a new type of puzzle

#431
post #175

(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…

Nice puzzle: Was able to complete it after some trial & error.

Suggestions:

- Mark uncrossable paths with (an 'X' in the middle of the line) OR (red) to make it clearer that the path cannot be currently crossed.

- Mark paths with fulfilled conditions (as green OR with the 'X' removed)

- Mark fulfilled conditions with (a tick symbol OR green) and unmet flags with (a cross ('X') OR red) to make the fulfillment state of conditions obvious.

(edits because I can't use emojis in HN comments.)

Re: Show HN: I may have created a new type of puzzle

#433
post #413
post #265

Earlier quoted context omitted.

I liked the insanely rapidly flashing colors.

I know, I like them too! This was a popular thing to do in ye olde commodore 64 days, because you could cycle the background color easily in basic, and nobody thought yet that a video game could trigger epilepsy (honestly, I'm a bit skeptical about this theory even today, but will defer to the typical opinion on this matter, not being an epilepsy expert)

That’s real. I once wrote a quick & dirty bookmarklet to disable all GIF animation on a page because even fairly unremarkable-to-most-of-us GIFs are uncomfortable for an epileptic friend. It is still on https://alanhogan.com/bookmarklets

Re: Show HN: I may have created a new type of puzzle

#434
post #372

Fun implementation. It’s isomorphic to a wide range of problems that have been used for centuries that are all isomorphic to constrained state search. The fact that the graph is explicit here makes the problem way easier. (One you may be familiar with that seems very similar is the parking problem where by sliding around the cars they (un)block one another. None of this is to take away from the fun setting and implem…

is there a branch of mathematics that formally models this isomorphic forms of this stuff? topology? or just plain old graph theory

Hmmm. We’ll, in CS it’s problem solving: https://www.pearsonhighered.com/assets/samplechapter/0/1/3/6...

You’d think that it would be part of game theory, but all the game theory I’ve seen deals with multiplayer games, but it seems like a cooperative total information n-player game is essentially the same as a one player puzzle. So maybe g.t. generalizes in this way.

Re: Show HN: I may have created a new type of puzzle

#436
It took me a while ti realize what the edges even meant. I didn’t find it obvious at all. After a few trial movements and staring at the screen in disbelief, I got it.

One thing that I would definitely change is getting stuck. There shouldn’t be a state that you can’t get out of.

Re: Show HN: I may have created a new type of puzzle

#438
post #373

Ultra frustrating, impossible learning curve. Tried twice several hours apart, no progress. Congratulations if that's what you wanted.

I feel like you and I are visitors from an alternate universe, because everyone else seems to find this the best thing ever, whereas I couldn't understand it at all. Initially the animals can't move at all, just snapping back to their original location when you try to move them. Then when they do move (you can move them to blue spaces), they end all stuck and you cannot continue. OK then.

Re: Show HN: I may have created a new type of puzzle

#440
post #415

I have to say the fact that I was able to figure out how the puzzle worked - what I was meant to do - with no instructions in about 60 seconds is a good sign. I'm also immediately kind of addicted to this....I really like it. The one thing that annoys me is that I can't see what a symbol is if the dog/bunny is on it because it's covered up. It's hard to remember when there's so many. Some transparency or slight desig…

Honest question: What kind of design change would you make? I am struggling to think of a good solution that doesn't involve making pieces smaller, which I don't want to do. One option is that a subtle version of the location image pops up next to the location space if it is occupied

Just display the animals side by side, when they sit on the same node.
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