Show HN: I may have created a new type of puzzle
171–180 of 485 posts
Re: Show HN: I may have created a new type of puzzle
#172Re: Show HN: I may have created a new type of puzzle
#173Earlier quoted context omitted.
I didn't understand the conditions at first. I think it would be good to have visual feedback on what the issue is when trying to make a forbidden move, e.g. trying to move through "somebody at Carrot", the condition and the Carrot field should be highlighted together.
Having a knack for these, I found these "lack" of hints (understanding goal, covered tiles, no precondition failed) to be part of the game, and making deduction/memory work for it. There was just enough for me to understand it. Had these hints been there I'd have been bored rather quickly.
Re: Show HN: I may have created a new type of puzzle
#174Re: Show HN: I may have created a new type of puzzle
#175Great feedback! Yes, I am the "Land of Lisp" guy
Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol.
Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lisperati for updates.
Re: Show HN: I may have created a new type of puzzle
#176It took a while, but I got it! It's like the Wolf, goat and cabbage problem https://en.wikipedia.org/wiki/Wolf,_goat_and_cabbage_problem
You mean the fox, chicken and grain problem? I wonder if this just gets localised to typical staple, typical predator and its prey? I guess cabbage and wolf is eastern Europe / Germany?
Re: Show HN: I may have created a new type of puzzle
#177Earlier quoted context omitted.
Having a knack for these, I found these "lack" of hints (understanding goal, covered tiles, no precondition failed) to be part of the game, and making deduction/memory work for it. There was just enough for me to understand it. Had these hints been there I'd have been bored rather quickly.
I agree. It's similar to how Doom was initially whereas now every game is filled with explanations.
Don’t get me wrong, there is still a place for games with mystery and obscure mechanics etc, but it doesn’t make sense for most games to be like that. It’s just an unnecessary way to keep away players that would otherwise love the game.
Re: Show HN: I may have created a new type of puzzle
#178Earlier quoted context omitted.
>Can you think of a way to re formulate the puzzle so that you can express the rules without words? I'm imagining Haskell with emojis now.
Why imagine it? It is already possible :P https://gist.github.com/Erk-/be3ef032d31734b6f835edd9a9685af...
Re: Show HN: I may have created a new type of puzzle
#179Fun implementation. It’s isomorphic to a wide range of problems that have been used for centuries that are all isomorphic to constrained state search. The fact that the graph is explicit here makes the problem way easier. (One you may be familiar with that seems very similar is the parking problem where by sliding around the cars they (un)block one another. None of this is to take away from the fun setting and implem…
Re: Show HN: I may have created a new type of puzzle
#180Fun implementation. It’s isomorphic to a wide range of problems that have been used for centuries that are all isomorphic to constrained state search. The fact that the graph is explicit here makes the problem way easier. (One you may be familiar with that seems very similar is the parking problem where by sliding around the cars they (un)block one another. None of this is to take away from the fun setting and implem…
I would argue that the visual presentation and interface is a big part of what makes a puzzle, and changes how it is perceived, and therefore it is a new type of puzzle.