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Show HN: I may have created a new type of puzzle

dogbunnypuzzle.com

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Re: Show HN: I may have created a new type of puzzle

#352
post #338

Earlier quoted context omitted.

It looks like Hakan K (has a super cool website where he solves all kinds of optimization problems for fun) was able to solve it using the Picat language in a very small amount of code with a solution (not sure if optimal): http://hakank.org/picat/dogbunny_puzzle.pi His website is a treasure trove for these kinds of problems and worth studying.

The solution is 26 steps and that should be the optimal solution.

Awesome! Thanks for popping up and clarifying.

For those of us that are not experts, how is this sort of problem generally classified? I've seen others on here say classical planning, but I wasn't sure if that is correct.

Re: Show HN: I may have created a new type of puzzle

#353
post #212
post #175

(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…

Thank you.. As fun as it was to solve the simple puzzle, nothing will replace the joy I felt when I showed it to my 8 year old daughter to see her solve it in 2 minutes flat with no instruction at all. Thank you for making it possible. I had to ask her to persist for a bit as she didn't exactly see what had to be done. She knew what had to be done once she accidentally swiped and saw to rabbit get dragged along. May…

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Re: Show HN: I may have created a new type of puzzle

#354
Love it! I refer to these kinds of puzzles as "state mazes", but maybe that's not quite the right term. Many variations are explored in "logic maze" books like Mad Mazes (https://smile.amazon.com/Mad-Mazes-Intriguing-Twisters-Puzzl...). Most of them use simpler mechanics and look more like mazes, but some toward the end start looking like your puzzle.

Re: Show HN: I may have created a new type of puzzle

#355
Fun, but alas not new: conditional movement of entities through a graph towards a win-state configuration is a decades-old staple of game puzzles. For someone with the relevant experience, less than 90s to clear.

I did like the presentation, however! I think it has potential for a series of escalating difficulty.

Re: Show HN: I may have created a new type of puzzle

#356
post #307

Earlier quoted context omitted.

She's a genius[1]. Took me an age to figure out what the rules were and then a fair while to actually get it done. [1]Well compared to me anyway

I inferred rules that turned out not to be true: 1) I thought that, obviously, rabbits and dogs couldn't occupy the same space, lest the dog attack the rabbit, causing a lose-condition 2) I assumed that only one animal could occupy a node. The game, until the last move, is winnable with those extra rules.

> I thought that, obviously, rabbits and dogs couldn't occupy the same space

farmer, fox, chicken, and grain, and only three of them can fit in the rowboat

foxes eat chickens and chickens eat grain would be a nice type of constraint OP could add to the puzzles

Re: Show HN: I may have created a new type of puzzle

#359
The "and" condition (must have someone on the flower and the bone) confused me because I thought it was an OR condition. Took me a few tries to realize what the constraints were.

I'd like to see these be autogenerated, that seems like a fun problem to solve.

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