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Show HN: I may have created a new type of puzzle

dogbunnypuzzle.com

251–260 of 485 posts

Re: Show HN: I may have created a new type of puzzle

#251
post #175

(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…

thank you!

Re: Show HN: I may have created a new type of puzzle

#252
Older analogues exists, but not exactly in this form.

Two puzzles from Logical Adventure of the Zoombinis are very close, though.

The first is Captain Cajun’s ferryboat, which you can see at https://youtu.be/_JlMcs_2xes. The constraint is that all zoombinis you seat on the boat must share at least one trait with at least one of their neighbors. It doesn’t really impose spatial dependencies of movement like your puzzle does though.

For one that does, but by taking on a cartesian grid, you can look to Bubblewonder abyss https://youtu.be/vx1yFKVdq9o, which on its hardest difficulty adds many, many rules to moving between nodes based on traits, plus re-use toggles (so if a node is visited twice, it goes two different places, “capture” triggers of glowing colored particles that holds one Zoombini captive, and a “release” button that lets it go.

Re: Show HN: I may have created a new type of puzzle

#253

Quite nice. I enjoyed the distraction. Unsure if it's a new "type" of puzzle. Virtually any game with multiple characters, buttons and doors plays like this, and can be reduced to a similar graph. Despite that, I don't want to discourage you. Originality doesn't matter that much. Keep making puzzles like these.

I agree, the title is a little self aggrandizing. As a game designer, I feel it disingenuous to claim it is a "new" kind of puzzle. The person just made a puzzle by adding rules to a set of constraints.

Re: Show HN: I may have created a new type of puzzle

#256
This feels very very similar to learning how to complete sliding puzzles for the first time! Recreating that feeling of moving around pieces to eventually understand the logic is great!

Also feels similar to the problem of getting a fox, a chicken, and a sack of grain across a bridge.

Re: Show HN: I may have created a new type of puzzle

#258
post #212
post #175

(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…

Thank you.. As fun as it was to solve the simple puzzle, nothing will replace the joy I felt when I showed it to my 8 year old daughter to see her solve it in 2 minutes flat with no instruction at all. Thank you for making it possible. I had to ask her to persist for a bit as she didn't exactly see what had to be done. She knew what had to be done once she accidentally swiped and saw to rabbit get dragged along. May…

She's a genius[1]. Took me an age to figure out what the rules were and then a fair while to actually get it done.

[1]Well compared to me anyway

Re: Show HN: I may have created a new type of puzzle

#260
post #175

(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…

Fun! Though I managed to break the game by placing all on the boat :)

Break? That's just a failure condition as per rules, working as intended
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