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Show HN: I may have created a new type of puzzle

dogbunnypuzzle.com

271–280 of 485 posts

Re: Show HN: I may have created a new type of puzzle

#274
post #175

(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…

It didn't work for me on my computer, but I grasped the concept well enough to see that it would be quite enjoyable. Since the purpose of the MVP is to get people interested, I call it a success.

Re: Show HN: I may have created a new type of puzzle

#276

I thought I had to keep the dog and rabbits separate, which really stumped me for a bit. It would be neat if the conditional statements emphasized and deemphasized based on whether their condition was currently met.

I made the same assumption and didn't even try putting the dog and rabbits together, but I completed the puzzle (at least I'm pretty sure I didn't overlap them, there was a lot of back and forth)

I find it amusing that this is driven by the particular visualisations of the characters. I.e. if it were a chicken and a rabbit would you have also made this assumption?

Re: Show HN: I may have created a new type of puzzle

#277
post #267

Earlier quoted context omitted.

Are there even any dead states?

Not sure what I am missing. But all the possible moves lead to dead states. That being said, not sure what the transition labels mean. "Somebody at bone", "Somebody at carrot" or "nobody at bone" means nothing to me. I suspect there's another game that I don't know about that would provide the context.

The path with that label is blocked unless the condition is fulfilled. I don't think it relies on any prior knowledge (at least nothing specific I can think of)

Re: Show HN: I may have created a new type of puzzle

#279
post #267

Earlier quoted context omitted.

Are there even any dead states?

Not sure what I am missing. But all the possible moves lead to dead states. That being said, not sure what the transition labels mean. "Somebody at bone", "Somebody at carrot" or "nobody at bone" means nothing to me. I suspect there's another game that I don't know about that would provide the context.

It's entirely self-contained. "Bone" is a node in the graph, put either a bunny or dog on the bone and that "somebody at bone" path will be enabled because its condition will be enabled.

Re: Show HN: I may have created a new type of puzzle

#280
post #278

If you're on mobile and you need to move a character to the left, you will want to swipe to the left very slowly to avoid triggering the gesture for moving back a page.

Yeah that's annoying, I'll have to see if the back gesture can be disabled
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