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Show HN: I may have created a new type of puzzle

dogbunnypuzzle.com

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Re: Show HN: I may have created a new type of puzzle

#261
post #70

Earlier quoted context omitted.

Having a knack for these, I found these "lack" of hints (understanding goal, covered tiles, no precondition failed) to be part of the game, and making deduction/memory work for it. There was just enough for me to understand it. Had these hints been there I'd have been bored rather quickly.

I agree. It's similar to how Doom was initially whereas now every game is filled with explanations.

But there is a difference between a subtle hint and the MegaMan/navi style "hey listen! Here are several paragraphs to read"

Play through portal with developer commentary, that's a masterpiece on how to use hints well without players even realizing.

Things like how hallways are structured, where light is shining, etc.

Re: Show HN: I may have created a new type of puzzle

#262
Took me 4 minutes to solve it. A few issues:

- It's not clear that you can drag the characters.

- Tried to scroll and thought something was wrong when it wasn't working.

- Looks like you can also drag the main map image at least on Firefox which makes it slightly more confusing for those without much experience with React or programming in general.

- The rabbits looked scared or sad I thought the puzzle had something to do with that, it doesn't.

Re: Show HN: I may have created a new type of puzzle

#263
post #212

Earlier quoted context omitted.

Thank you.. As fun as it was to solve the simple puzzle, nothing will replace the joy I felt when I showed it to my 8 year old daughter to see her solve it in 2 minutes flat with no instruction at all. Thank you for making it possible. I had to ask her to persist for a bit as she didn't exactly see what had to be done. She knew what had to be done once she accidentally swiped and saw to rabbit get dragged along. May…

She's a genius[1]. Took me an age to figure out what the rules were and then a fair while to actually get it done. [1]Well compared to me anyway

Haha. Thanks for saying that internet stranger! Compared to me as well. It took me quite a bit longer to solve it too, even after i figured the rules.. so I guess kids are just good at adapting to the pretend-laws-world-problem-solving..

Re: Show HN: I may have created a new type of puzzle

#264
post #212

Earlier quoted context omitted.

Thank you.. As fun as it was to solve the simple puzzle, nothing will replace the joy I felt when I showed it to my 8 year old daughter to see her solve it in 2 minutes flat with no instruction at all. Thank you for making it possible. I had to ask her to persist for a bit as she didn't exactly see what had to be done. She knew what had to be done once she accidentally swiped and saw to rabbit get dragged along. May…

She's a genius[1]. Took me an age to figure out what the rules were and then a fair while to actually get it done. [1]Well compared to me anyway

Availability bias, keep in mind for kids her age cartoon animals and games like this are their full time job.

Re: Show HN: I may have created a new type of puzzle

#265
post #175

(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…

Another quick reward effect you could do to avoid flashing colors is to make the animals jump up and down, as if they’re happy to get their food

I liked the insanely rapidly flashing colors.

Re: Show HN: I may have created a new type of puzzle

#267

Earlier quoted context omitted.

I also like that you can make a few mistakes and still solve it.

Are there even any dead states?

Not sure what I am missing. But all the possible moves lead to dead states.

That being said, not sure what the transition labels mean. "Somebody at bone", "Somebody at carrot" or "nobody at bone" means nothing to me. I suspect there's another game that I don't know about that would provide the context.

Re: Show HN: I may have created a new type of puzzle

#269
post #70

Earlier quoted context omitted.

I didn't understand the conditions at first. I think it would be good to have visual feedback on what the issue is when trying to make a forbidden move, e.g. trying to move through "somebody at Carrot", the condition and the Carrot field should be highlighted together.

Having a knack for these, I found these "lack" of hints (understanding goal, covered tiles, no precondition failed) to be part of the game, and making deduction/memory work for it. There was just enough for me to understand it. Had these hints been there I'd have been bored rather quickly.

Only thing I didn't know at first was that I assumed multiple conditions were or instead of and. Also, people are talking about flashing lights? I get to the completion criteria with the dog on the bone and the rabbits on the carrot and the game doesn't end. I can keep playing, no lights. Is there more?
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