Live data from Hacker News

Show HN: I may have created a new type of puzzle

dogbunnypuzzle.com

221–230 of 485 posts

Re: Show HN: I may have created a new type of puzzle

#224
post #175

(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…

Another quick reward effect you could do to avoid flashing colors is to make the animals jump up and down, as if they’re happy to get their food

Re: Show HN: I may have created a new type of puzzle

#226
post #175

(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…

Just FYI, the page doesn’t work on iPad/iOS 14.x Safari, no animals to be seen, just the static graph.

Re: Show HN: I may have created a new type of puzzle

#227

Feedback: 1. It was good enough that I finished. This is success! Good job! 2. It took me too long to realize characters could occupy the same space, and the game doesn't draw characters occupying the same space very well. 3. The flashing lights at the end are too fast, slow them way down and it will still look good. You'll probably only have to change a number in your code.

I found this particular puzzle pretty easy, but I have a lot of experience with puzzles (recently because my kid likes them). If you want to train novices up to solve very difficult puzzles of this style (or whatever style), start with very simple puzzles and build your way up in a sequence of steadily increasing difficulty, introducing only about one new trick at a time.

I'm curious, are there any particular tricks you used for this puzzle? I basically just used reasoning and trial and error, but wonder what methods may have helped me solve it quicker.

Re: Show HN: I may have created a new type of puzzle

#229
post #175

(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…

Thanks for your wonderful books. You have been an inspiration.

Re: Show HN: I may have created a new type of puzzle

#230
post #62

It's beautiful! Looks like the optimal solution is 26 steps: https://github.com/polkerty/dog-bunny-puzzle-solver

Nice.

I tried to fuzz this rather than use an exhaustive search.

So random animals walk randomly.

It gets stuck. So I added if no animal moves after 100 attempts, restart.

But it seems to get stuck all the time. So it loops around mostly and eventually falls to the stuck position.

I have to think about this, is the entropy such that you'll never practically escape by randomly walking?

I feel like if I add more conditions it just becomes an exhaustive search with billions+ of times the extra calculations.

Post reply on HN