Show HN: I may have created a new type of puzzle
221–230 of 485 posts
Re: Show HN: I may have created a new type of puzzle
#222Too confusing to understand what to do here.
Re: Show HN: I may have created a new type of puzzle
#223Re: Show HN: I may have created a new type of puzzle
#224(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…
Re: Show HN: I may have created a new type of puzzle
#225looks like there's some problem with the hosting
Re: Show HN: I may have created a new type of puzzle
#226(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…
Re: Show HN: I may have created a new type of puzzle
#227Feedback: 1. It was good enough that I finished. This is success! Good job! 2. It took me too long to realize characters could occupy the same space, and the game doesn't draw characters occupying the same space very well. 3. The flashing lights at the end are too fast, slow them way down and it will still look good. You'll probably only have to change a number in your code.
I found this particular puzzle pretty easy, but I have a lot of experience with puzzles (recently because my kid likes them). If you want to train novices up to solve very difficult puzzles of this style (or whatever style), start with very simple puzzles and build your way up in a sequence of steadily increasing difficulty, introducing only about one new trick at a time.
Re: Show HN: I may have created a new type of puzzle
#228Re: Show HN: I may have created a new type of puzzle
#229(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…
Re: Show HN: I may have created a new type of puzzle
#230It's beautiful! Looks like the optimal solution is 26 steps: https://github.com/polkerty/dog-bunny-puzzle-solver
I tried to fuzz this rather than use an exhaustive search.
So random animals walk randomly.
It gets stuck. So I added if no animal moves after 100 attempts, restart.
But it seems to get stuck all the time. So it loops around mostly and eventually falls to the stuck position.
I have to think about this, is the entropy such that you'll never practically escape by randomly walking?
I feel like if I add more conditions it just becomes an exhaustive search with billions+ of times the extra calculations.