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Show HN: I may have created a new type of puzzle

dogbunnypuzzle.com

191–200 of 485 posts

Re: Show HN: I may have created a new type of puzzle

#191

Earlier quoted context omitted.

I agree. It's similar to how Doom was initially whereas now every game is filled with explanations.

That might be because most modern games are much more complicated than Doom. It’s also possible that modern game designers don’t want people to abandon the game before having a chance to really get what the core of it is about. Don’t get me wrong, there is still a place for games with mystery and obscure mechanics etc, but it doesn’t make sense for most games to be like that. It’s just an unnecessary way to keep away…

I think that it is also that there are more resources for in-game help on modern hardware.

Re: Show HN: I may have created a new type of puzzle

#192

Earlier quoted context omitted.

I would argue that the visual presentation and interface is a big part of what makes a puzzle, and changes how it is perceived, and therefore it is a new type of puzzle.

Fair enough. Depends how you arrange your ontology. But then anything is a new type of problem, so the claim becomes meaningless.

I think your ontology encompasses too much to be useful in classifying games. All single player games without a random element can be modeled as graph search problems with varying degrees of cycles permitted.

Re: Show HN: I may have created a new type of puzzle

#194

Earlier quoted context omitted.

Fair enough. Depends how you arrange your ontology. But then anything is a new type of problem, so the claim becomes meaningless.

I think your ontology encompasses too much to be useful in classifying games. All single player games without a random element can be modeled as graph search problems with varying degrees of cycles permitted.

Although I agree (mostly- there may be some further structure in my ontology, but not worth arguing about- I’ll buy your characterization), I think that this is exactly what makes it useful.

Re: Show HN: I may have created a new type of puzzle

#196
post #175

(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…

Fun! Though I managed to break the game by placing all on the boat :)

Re: Show HN: I may have created a new type of puzzle

#197
post #175

(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…

There is a tiny bug, when you release and click fast you can drop anywhere.

Re: Show HN: I may have created a new type of puzzle

#198
Took 30 seconds to figure out what to do and then a minute to solve it. This was really good. Like many have pointed out, it takes a few seconds to figure out what is where and remember what symbol is under the animal but if this was a quick prototype, it's really good. Thanks for sharing it with us "Land of Lisp" guy.

Re: Show HN: I may have created a new type of puzzle

#199
I really like the whole concept and execution!

I like the lack of instructions, it makes it fun to explore the rules. In fact, unique rules per game might be interesting to discover.

The UI is perfect, keep it simple and focused on play. Though, I agree with other comments that the final flashing lights should be slower.

A move count and leader board for time to complete and fewest moves to complete would make this social-ish.

Maybe hints for harder puzzles?

I could see this going a long way, so many variations to explore!

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