Earlier quoted context omitted.
I agree. It's similar to how Doom was initially whereas now every game is filled with explanations.
That might be because most modern games are much more complicated than Doom. It’s also possible that modern game designers don’t want people to abandon the game before having a chance to really get what the core of it is about. Don’t get me wrong, there is still a place for games with mystery and obscure mechanics etc, but it doesn’t make sense for most games to be like that. It’s just an unnecessary way to keep away…
Show HN: I may have created a new type of puzzle
191–200 of 485 posts
Re: Show HN: I may have created a new type of puzzle
#192Earlier quoted context omitted.
I would argue that the visual presentation and interface is a big part of what makes a puzzle, and changes how it is perceived, and therefore it is a new type of puzzle.
Fair enough. Depends how you arrange your ontology. But then anything is a new type of problem, so the claim becomes meaningless.
Re: Show HN: I may have created a new type of puzzle
#193Re: Show HN: I may have created a new type of puzzle
#194Earlier quoted context omitted.
Fair enough. Depends how you arrange your ontology. But then anything is a new type of problem, so the claim becomes meaningless.
I think your ontology encompasses too much to be useful in classifying games. All single player games without a random element can be modeled as graph search problems with varying degrees of cycles permitted.
Re: Show HN: I may have created a new type of puzzle
#195Great game!!
Re: Show HN: I may have created a new type of puzzle
#196(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…
Re: Show HN: I may have created a new type of puzzle
#197(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…
Re: Show HN: I may have created a new type of puzzle
#198Re: Show HN: I may have created a new type of puzzle
#199I like the lack of instructions, it makes it fun to explore the rules. In fact, unique rules per game might be interesting to discover.
The UI is perfect, keep it simple and focused on play. Though, I agree with other comments that the final flashing lights should be slower.
A move count and leader board for time to complete and fewest moves to complete would make this social-ish.
Maybe hints for harder puzzles?
I could see this going a long way, so many variations to explore!