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The collapse of cryptokitties, the first big blockchain game

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351–360 of 377 posts

Re: The collapse of cryptokitties, the first big blockchain game

#351

Earlier quoted context omitted.

Mediums are themselves services that a consumer decides whether to use based on marginal cost and utility. They are services that are used to purchase products and services. Purchase decisions are made about these services in the same manner as purchase decisions about the end product, at least under the rational choice theory of economics.

So under that theory, the medium of Ethereum will increasingly not be chosen.

Of course. Once it becomes too expensive because too many people are choosing to use it, then nobody will choose to use it.

At that point, nobody will go there anymore because it's too crowded.

Re: The collapse of cryptokitties, the first big blockchain game

#353
post #347
post #193

Earlier quoted context omitted.

> Why breed Purrstige Traits? Breeding a Purrstige Trait can be challenging, but it’s rewarding too. Because Purrstige Traits are time-limited, they’re particularly rare — and especially valued as a result. Plus, Purrstige Traits are always a nice visual treat, creating some of the game’s most beautiful and unique cats. From the docs, lots of talk about value. Not much reason why. It reminds me of the Beanie Babies V…

I can’t wait for the world to wake up from this insanity.

They won't ever. Some part of the population will always fall for it. Hope is a powerful emotional that overrides all logic.

Re: The collapse of cryptokitties, the first big blockchain game

#354
post #117

Earlier quoted context omitted.

Check https://www.cryptokitties.co/guide/ways-to-play The reason it seems like they didn't describe the "actual game" is that there is no actual "gameplay". You just pay to collect cats. You can trade the cat tokens with other people, try to sell them on the marketplace, pay to generate semi randomized new cat tokens via "breeding", and... just have them under your wallet / name. There is no action, no RPG, no platfo…

Neopets, Valenth & more come to mind as early 2000s crypto-less versions of this. You can make the exact same comments about the fun-ness of those games. And yet people loved them. So yes, crypto is the focus and yes, gameplay is lacking (for those who seek different kinds of games). But those are separate issues rather than related. In other words, CryptoKitties innovation was never going to be gameplay, because it…

Those were just kids games no? Monetizing something like that with the crazy fluctuations in prices seems incredibly problematic, kids can trade cards for sure, but when you tie money to every transaction it looks more like selling cigarettes to kids

Re: The collapse of cryptokitties, the first big blockchain game

#355

Earlier quoted context omitted.

WotC doesn't care if a potential consumer trusts their long-term business model, but they sure do care if the potential consumer trusts their purchase won't poof out of existence one day. By throwing it on the blockchain, WotC could market it as the digital card being basically as safe from vanishing as a physical card. "Even if we go bust in 50 years, your digital cards will all still be yours! You'll still be able…

What is this mysterious demographic that were never interested in the decades old proven track record of wotc but suddenly interested in digital marketing bullshit that don't actually last forever(links go dead all the time without a caretaker, nfts aren't an exception) Ah, wild short term speculators while depending on another foreign caretaker with no interest in your products? No thanks. Enough with the stupid ide…

I don't get the hostility, nor why you keep trying to shove words in my mouth.

I never said anything about new customers, nor even old customers.

I've also been very explicit that I'm just talking about seeing a plausible possibility, and not made any claims about it's probability. Nor said I think any person or entity - WotC included - should actually do anything or not.

And I've absolutely not made any particular judgements on the intrinsic value of NFTs.

I get you don't like the whole crypto thing, but this reaction is way beyond the point of reason.

I'm really not much of a fan either, honestly. That doesn't mean we should demonize our own thoughts if they point towards a hypothetical possibility that some other people might find value in it.

Re: The collapse of cryptokitties, the first big blockchain game

#356

Earlier quoted context omitted.

I don't think that's the case. It's also a tabletop game so the rules are all out there in public and not even inhumanely complex. Even if WotC's servers go down, you could use the blockchain to prove ownership of a card for use in a live tournament. It's also possible for a third party to create their own server to implement the game, and then refer back to the blockchain for ownership. As for non-official cards, I…

> It's also possible for a third party to create their own server to implement the game No, it wouldn't be possible because the concept of IP and copyright exists regardless of blockchains.

Neither apply to game mechanics.

Even if all the WotC IP ends up with the most determined patent troll ever, the game itself could still be implemented.

As for the card art... who knows what the legal situation would end up being. But even if it's totally legally off limits, the ability to load custom art would render it practically moot anyway.

Re: The collapse of cryptokitties, the first big blockchain game

#357

I read these articles sometimes about crypto games, but they all never seem to describe the actual game, it’s like crypto is the primary concern, and game is secondary, and i’m getting the distinct impression none of these games are any fun and everyone in the space has to avoid mentioning it. I think that the people writing these things only have a very slim grasp of gaming, but they know it would be a good market t…

It’s just a remnant from the year when ‘blockchain’ and ‘crypto’ where the big buzzwords that attracted investors.

Re: The collapse of cryptokitties, the first big blockchain game

#358
post #287

Earlier quoted context omitted.

Blockchains are not the only way of achieving what you describe. It's just one mechanism. You seem to be conflating the "result" achieved with the "mechanism". If a game company wanted to provide the same properties without a blockchain they could do so in other ways. A more extreme example is they could provide you with an actual legal certificate of ownership and transfer all rights to the digital property in that…

> Blockchains are not the only way of achieving what you describe. It's just one mechanism But you agree that there is some set of features that are only available on a Blockchain, right? Well whatever that set of features is, that is the features that I am attempting to refer to. So yes, if you agree that there are features that are only possible on a Blockchain, then I am correct that this set of features is only p…

Except that I don't agree those features are only available on a Blockchain.

Re: The collapse of cryptokitties, the first big blockchain game

#359
post #358

Earlier quoted context omitted.

> Blockchains are not the only way of achieving what you describe. It's just one mechanism But you agree that there is some set of features that are only available on a Blockchain, right? Well whatever that set of features is, that is the features that I am attempting to refer to. So yes, if you agree that there are features that are only possible on a Blockchain, then I am correct that this set of features is only p…

Except that I don't agree those features are only available on a Blockchain.

But there are some features only available on a Blockchain right?

Do you agree that there are any features at all, ever, that are only on a Blockchain?

If so, then whatever features that you think are only available on a Blockchain is what I am talking about.

Re: The collapse of cryptokitties, the first big blockchain game

#360
post #291

Earlier quoted context omitted.

Unless the intellectual property assets (art and character designs) have been licensed putting them on a blockchain does not make them legal to use.

What do you mean? HyperDragons is just interacting with the CryptoKitties smart contract. They are not using any art or other IP from CryptoKitties.

So cyptokitties are not cartoon characters like Pokemon?

All I'm saying is, if Nintendo made a Pokemon NFT, another company such as Ubisoft would not be able to add Pikachu to their blockchain based game without an intellectual property license by Nintendo. This would seemingly make a Pokemon NFT rather pointless.

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