Live data from Hacker News

Show HN: I may have created a new type of puzzle

dogbunnypuzzle.com

131–140 of 485 posts

Re: Show HN: I may have created a new type of puzzle

#132
This puzzle is so cool because it revolves around casual graphs in classical planning problem! One can use heuristics based search to come up with optimal solutions. I really like this innovative approach to the design.

However, one edge from house to tree wasn't clear at first because, I thought of it as logical or while it was about logical and. Other than that, pretty awesome work!!

Edit:: Scrolling down the comments someone seems to already implemented a graph search. That is pretty quick: https://news.ycombinator.com/item?id=32885309

Re: Show HN: I may have created a new type of puzzle

#133
post #59
post #41

Earlier quoted context omitted.

Must be a very rare browser, it works very well on Brave (mobile). Also, it is always more helpful to state the actual issue.

Safari on ios. I see no dogs or rabbits. I only realized that it was supposed to be interactive by reading the comments here. Edit: Same in Chrome on ios for me.

Not sure what is going on, works fine on Safari (ios) here.

Re: Show HN: I may have created a new type of puzzle

#137

It doesn't work. Especially on mobile.

This is one of the least useful bug reports I have ever seen. You could at least have reported your browser and operating system.

That seems to be a standard bug report to me.

Re: Show HN: I may have created a new type of puzzle

#139

Feedback: 1. It was good enough that I finished. This is success! Good job! 2. It took me too long to realize characters could occupy the same space, and the game doesn't draw characters occupying the same space very well. 3. The flashing lights at the end are too fast, slow them way down and it will still look good. You'll probably only have to change a number in your code.

I found this particular puzzle pretty easy, but I have a lot of experience with puzzles (recently because my kid likes them).

If you want to train novices up to solve very difficult puzzles of this style (or whatever style), start with very simple puzzles and build your way up in a sequence of steadily increasing difficulty, introducing only about one new trick at a time.

Re: Show HN: I may have created a new type of puzzle

#140
It would be useful to design beginner levels so that there are no states you can get into but not solve the puzzle from.

I believe it's easily possible to make puzzles where you can move into a subgroup that doesn't include the solution. Where that's possible you really want to solve the whole thing mentally before moving any pieces.

This seems like a visualized version of the logic problems on the LSAT (and used to be on the GRE?).

Post reply on HN