Show HN: I may have created a new type of puzzle
81–90 of 485 posts
Re: Show HN: I may have created a new type of puzzle
#82I'm convinced there is only one way to solve this: Write a program to unroll the constrained state transition diagram into an unconditional state transition diagram and find the shortest path. The unrolled version would still be pretty small so you can just iterate over it.
Re: Show HN: I may have created a new type of puzzle
#83I have to say the fact that I was able to figure out how the puzzle worked - what I was meant to do - with no instructions in about 60 seconds is a good sign. I'm also immediately kind of addicted to this....I really like it. The one thing that annoys me is that I can't see what a symbol is if the dog/bunny is on it because it's covered up. It's hard to remember when there's so many. Some transparency or slight desig…
I second the UX of clearer way of showing the icon the player pieces are on. I don't know if transparency is the way to go. Maybe the shape of the node can differ.
Re: Show HN: I may have created a new type of puzzle
#84I have to say the fact that I was able to figure out how the puzzle worked - what I was meant to do - with no instructions in about 60 seconds is a good sign. I'm also immediately kind of addicted to this....I really like it. The one thing that annoys me is that I can't see what a symbol is if the dog/bunny is on it because it's covered up. It's hard to remember when there's so many. Some transparency or slight desig…
> The one thing that annoys me is that I can't see what a symbol is In a similar vein, when both dog and bunny are on one field, I can't choose which one to pick up.
Re: Show HN: I may have created a new type of puzzle
#85I like the puzzle! Too much flashing at the end there, either tone it down or put an epilepsy warning on it.
Edit: Unsurprisingly it appears I'm not the first to have thought of this, at least: https://tlo.mit.edu/technologies/making-screens-safe-those-p...
Re: Show HN: I may have created a new type of puzzle
#86Earlier quoted context omitted.
Took me less than 60 seconds. I'd say it's a perfect little puzzle. Next one you encounter you know the rules. I'd argue 2048 is harder to learn and that was a popular game.
I actually thought 60 seconds was a bit too long. An easy to understand puzzle is probably more intuitive and < 15-20 secs from start/enough not to notice it took time.
Re: Show HN: I may have created a new type of puzzle
#87Earlier quoted context omitted.
> saw that it would be necessary FYI It's not necessary to solve the puzzle. Also it seems to have issues on FF/Linux because when I did stack a dog and a rabbit I could only then select the dog.
It is necessary to stack the rabbits on each other at the carrot, no?
Re: Show HN: I may have created a new type of puzzle
#88Feedback: 1. It was good enough that I finished. This is success! Good job! 2. It took me too long to realize characters could occupy the same space, and the game doesn't draw characters occupying the same space very well. 3. The flashing lights at the end are too fast, slow them way down and it will still look good. You'll probably only have to change a number in your code.
Yeah, this was fun to solve. Re: 2, it seems intentional when two occupy the same space, 1 of them gets priority and has to be moved first? Ideally, you could pick which 1 of the 2 you could move, but removing this choice makes the puzzle harder. Re: 3, I don't like the flashing lights/colors at all. Putting a "You win" or "Congrats" somewhere prominent on the page is probably enough. Flashing colors is very painful…
Re: Show HN: I may have created a new type of puzzle
#89Game is stuck when rabbits and dog are on ship
Re: Show HN: I may have created a new type of puzzle
#90It took a while, but I got it! It's like the Wolf, goat and cabbage problem https://en.wikipedia.org/wiki/Wolf,_goat_and_cabbage_problem
I wonder if this just gets localised to typical staple, typical predator and its prey?
I guess cabbage and wolf is eastern Europe / Germany?