The fact that there's a claimed generational gap here speaks more to the values of the generations re: passive vs active entertainment. I could also ask: "Why do all these 60-Somethings have the TV on as background noise while doing other tasks?" To me it seems closed-caption usage is correlated with actually paying attention to television consumption. People who have their TV on at all hours, as background entertain…
This aligns pretty well with McLuhan's concept of cool and hot media [0]. The younger generations prefer it cool - perhaps their hotness is found in newer forms like video games. [0] https://mediawiki.middlebury.edu/MIDDMedia/Hot_versus_cool_m...
I really like to think of media consumption in terms of attentional pressure. How long can you not pay attention without "missing something". For movies and TV shows it seems like 15 seconds, plus or minus depending on the content itself. Chatty podcasts give you 30 seconds or a minute.
I enjoy the fast video games I play (shoutout to Deep Rock Galactic, killer PVE FPS with a non-toxic player base!) because they modulate their attentional pressure and ratchet it up intensely at moments. It feels great to handle a situation where even a subsecond lapse in attention would result in failure.
From wikipedia: Cool media are those that require high participation from users, due to their low definition (the receiver/user must fill in missing information). Since many senses may be used, they foster involvement. Conversely, hot media are low in audience participation due to their high resolution or definition.
Seems like it's hard to place fast video games? You don't have to fill in much of anything (hot) but they require full participation (cool).