Earlier quoted context omitted.
I read it, your complaint is still just silly. Optimization certainly varies across games, but when you're working on an iGPU, you're probably playing on a particularly low level of quality that yeah, developers don't spend a lot of time optimizing for, because relatively few of their intended customers are running on a crappy old integrated GPU. That doesn't necessarily mean that the game is "unoptimized" as a whole…
If you had read it, you probably would have actually responded to the points I made. You did not respond to the points that I made. Therefore, it's more likely that you simply did not read it. > your complaint is still just silly The classic "dismiss the argument without actually making a logical point". > That doesn't necessarily mean that the game is "unoptimized" as a whole though I never said "unoptimized" - don'…
I won't dispute that some companies are known for making particularly optimized games that function well even on very low end hardware, including Riot and Valve. That doesn't mean everything else counts as poorly optimized, though, and certainly it's made easier for a company like Riot when they're huge and the game is intended to live as a GaaS for a very long time.
Your reasoning amounts to, "a few companies manage to do X extremely well, everyone else counts as a poor effort". Do I really need to explain why this doesn't make sense?
Not to mention, at which point in PC gaming history were you able to play most new games at a decent framerate on a 7-year old PC with no dedicated GPU and a CPU that was weak even for its time?