I think writing their own physics engine might be wrong way to go here. I understand that Bullet leaves a lot to be desired, but my instinct is that the complexity from their own engine will leave a lot of edge case bugs that need to be ironed out over time, and that games using their own physics engine will suffer from a lot more quirks in the meantime.
I reckon they're thinking long term here though, if they don't change it now then likely the only time they could change it is when a theoretical Godot 5.0 comes out in who knows how many years. It sounds like it's got bugs that need fixing either way, so at least for their own engine they're not reliant on anyone else to get those fixes out (or have to use hacky workarounds as would most likely be the actual fix).
Godot 4 Beta 1
21–30 of 119 posts
Re: Godot 4 Beta 1
#22Though based on the discord conversation there are still a lot of bumps even in the beta so I would not expect smooth sailing yet, but lets see if it is any good.
For anyone interested, the main documentation on their site is still pointing at 3.x. If you want the docs for 4.0 start here
Re: Godot 4 Beta 1
#23>>As much as we love exciting new features, we also want to see people create games on the full spectrum of devices for everyone to enjoy.
This is one of the main attitudes of the Godot team I really appreciate a lot. It might be easy for people in more developed nations to upgrade their hardware every few years, but there's people still playing games running on computers from 2002 and before. I used to know of a player who used to play (an old MMORPG) games on a computer he aimed a table fan at to keep it cool. The whole casing was open, it was kinna funny to look at it and it had hardware he got as a birthday gift more than 10 years ago. He played that old MMORPG because newer games wouldn't even start on that old thing. But most people who played that MMO were in the same boat, it was one of the very few ones they could run.
The requirements for some of the games coming out these days is sometimes so insane a lot of people from around the world are unable to play them. I always found it funny how we had so much developer time wasted on supporting ie6 because a small percentage of people were unable to upgrade their browsers, but when it comes to gaming, all bets were off and you are now expected to spend a few grand a year on upgrading your computer to play newer games. And don't get me started on the bandwidth costs to play some of the new games.
Re: Godot 4 Beta 1
#24Re: Godot 4 Beta 1
#25It would be nice if we brought the rule back where it's against HN guidelines to post submissions for every new version of some software. Every Godot thread ends up with the same comments posted, none of them particularly interesting or insightful. And in this particular case, it's not even an official release; it's just a beta!
Re: Godot 4 Beta 1
#26Re: Godot 4 Beta 1
#27from the article, >>As much as we love exciting new features, we also want to see people create games on the full spectrum of devices for everyone to enjoy. This is one of the main attitudes of the Godot team I really appreciate a lot. It might be easy for people in more developed nations to upgrade their hardware every few years, but there's people still playing games running on computers from 2002 and before. I use…
This is one reason I really admired Valheim (~1GB). Though even that game had CPU issues (also its an indie title so...).
Re: Godot 4 Beta 1
#28It would be nice if we brought the rule back where it's against HN guidelines to post submissions for every new version of some software. Every Godot thread ends up with the same comments posted, none of them particularly interesting or insightful. And in this particular case, it's not even an official release; it's just a beta!
I disagree. I want to see more actual software on Hacker News. This is a space for "hackers," is it not? While Godot fairly established, there are up-and-comers in software development, and one of the few ways I will ever know about these people and their projects are by Show HNs and product update submissions. It may be dozens of releases or years before I even hear about a project, and this type of comment clearly…
Re: Godot 4 Beta 1
#29It would be nice if we brought the rule back where it's against HN guidelines to post submissions for every new version of some software. Every Godot thread ends up with the same comments posted, none of them particularly interesting or insightful. And in this particular case, it's not even an official release; it's just a beta!
I disagree. I want to see more actual software on Hacker News. This is a space for "hackers," is it not? While Godot fairly established, there are up-and-comers in software development, and one of the few ways I will ever know about these people and their projects are by Show HNs and product update submissions. It may be dozens of releases or years before I even hear about a project, and this type of comment clearly…
https://docs.godotengine.org/en/stable/tutorials/networking/...
Re: Godot 4 Beta 1
#30from the article, >>As much as we love exciting new features, we also want to see people create games on the full spectrum of devices for everyone to enjoy. This is one of the main attitudes of the Godot team I really appreciate a lot. It might be easy for people in more developed nations to upgrade their hardware every few years, but there's people still playing games running on computers from 2002 and before. I use…
Low-poly, visually simplistic games like Fortnite, Risk of Rain 2, Valheim, and Deep Rock Galactic barely run on a friend's computer (that was made only 5 years ago). Visually more complex games like League of Legends run buttery smooth on the exact same hardware.
(ironically, he says that Valorant, made by a non-Epic company, apparently runs significantly better than Fortnite, made by Epic - even though both are using the Epic-made Unreal Engine)