HN hug of death? godotengine.org is offline for me at the moment. Regardless, really looking forward to trying it out! Here it is on the wayback machine: https://web.archive.org/web/20220915181526/https://godotengi...
Godot 4 Beta 1
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Re: Godot 4 Beta 1
#12I think writing their own physics engine might be wrong way to go here. I understand that Bullet leaves a lot to be desired, but my instinct is that the complexity from their own engine will leave a lot of edge case bugs that need to be ironed out over time, and that games using their own physics engine will suffer from a lot more quirks in the meantime.
https://bevyengine.org/assets/#physics
Forgetting about extensions, though, I see your point and almost agree, but Godot has shown that they will put in the work to improve their project, even if that means removing features like they did with visual scripting. Their physics engine will definitely be rough at first, but based on their past work, I believe they are willing and able to maintain it.
Re: Godot 4 Beta 1
#13Re: Godot 4 Beta 1
#14It would be nice if we brought the rule back where it's against HN guidelines to post submissions for every new version of some software. Every Godot thread ends up with the same comments posted, none of them particularly interesting or insightful. And in this particular case, it's not even an official release; it's just a beta!
Re: Godot 4 Beta 1
#15It would be nice if we brought the rule back where it's against HN guidelines to post submissions for every new version of some software. Every Godot thread ends up with the same comments posted, none of them particularly interesting or insightful. And in this particular case, it's not even an official release; it's just a beta!
Re: Godot 4 Beta 1
#16HN hug of death? godotengine.org is offline for me at the moment. Regardless, really looking forward to trying it out! Here it is on the wayback machine: https://web.archive.org/web/20220915181526/https://godotengi...
Re: Godot 4 Beta 1
#17It would be nice if we brought the rule back where it's against HN guidelines to post submissions for every new version of some software. Every Godot thread ends up with the same comments posted, none of them particularly interesting or insightful. And in this particular case, it's not even an official release; it's just a beta!
While Godot fairly established, there are up-and-comers in software development, and one of the few ways I will ever know about these people and their projects are by Show HNs and product update submissions.
It may be dozens of releases or years before I even hear about a project, and this type of comment clearly comes from a place of not knowing at all what it is like to work so hard on something nor knowing at all how to promote a product.
People have an aversion to promoting and advertising, but I want to see "WAYWO?"!
I'd far more* rather see that than political nonsense, bullshit tech opinion articles, and news completely unrelated to the hacker or business space.
Edit: Further, with respect to Godot, the authors continually make more progress on the codebase and there is a lot to talk about. Not just specifically with Godot and their prioritization of software features, but how the developers and contributors are having an impact on the hobbyist and independent developer scene.
I have gripes with the space as it currently is, and I know I'm not the only one. I want to read those opinions here. If you don't like it, don't upvote it.
For example, why have they in the past prioritized their own programming language? Decades old game engine codebases have rich features like material sounds, and fully integrated multiplayer features, but almost no open source game engines feature these things. Instead, they all focus on shallow flashy features like PBR workflows. I want to talk about those things.
Another comment here mentions a custom physics engine that is being introduced. That's interesting! And further discussion is warranted over whether or not that is something that developers care about! What about other features like native split screen support? There's so much in this space to discuss.
Re: Godot 4 Beta 1
#18HN hug of death? godotengine.org is offline for me at the moment. Regardless, really looking forward to trying it out! Here it is on the wayback machine: https://web.archive.org/web/20220915181526/https://godotengi...
Re: Godot 4 Beta 1
#19It would be nice if we brought the rule back where it's against HN guidelines to post submissions for every new version of some software. Every Godot thread ends up with the same comments posted, none of them particularly interesting or insightful. And in this particular case, it's not even an official release; it's just a beta!