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Godot 4 Beta 1

godotengine.org

11–20 of 119 posts

Re: Godot 4 Beta 1

#11
post #3

HN hug of death? godotengine.org is offline for me at the moment. Regardless, really looking forward to trying it out! Here it is on the wayback machine: https://web.archive.org/web/20220915181526/https://godotengi...

Their web hosting has been pretty awful the last month or two. Multiple days of downtime for critical pieces. I know they get it free from tuxfamily but this certainly feels like they're getting what they pay for.

Re: Godot 4 Beta 1

#12
post #5

I think writing their own physics engine might be wrong way to go here. I understand that Bullet leaves a lot to be desired, but my instinct is that the complexity from their own engine will leave a lot of edge case bugs that need to be ironed out over time, and that games using their own physics engine will suffer from a lot more quirks in the meantime.

One of the benefits of 4.0 is also the modularity of it with GDExtension. The major parts of the engine (including the physics) can be swapped with replacements without the need to recompile the entire engine. I'd usually say that is a long shot for community run projects, but even Bevy engine has community made extensions for separate physics engines.

https://bevyengine.org/assets/#physics

Forgetting about extensions, though, I see your point and almost agree, but Godot has shown that they will put in the work to improve their project, even if that means removing features like they did with visual scripting. Their physics engine will definitely be rough at first, but based on their past work, I believe they are willing and able to maintain it.

Re: Godot 4 Beta 1

#13
It would be nice if we brought the rule back where it's against HN guidelines to post submissions for every new version of some software. Every Godot thread ends up with the same comments posted, none of them particularly interesting or insightful. And in this particular case, it's not even an official release; it's just a beta!

Re: Godot 4 Beta 1

#14

It would be nice if we brought the rule back where it's against HN guidelines to post submissions for every new version of some software. Every Godot thread ends up with the same comments posted, none of them particularly interesting or insightful. And in this particular case, it's not even an official release; it's just a beta!

What's wrong with posting milestones of a great open source project?

Re: Godot 4 Beta 1

#15

It would be nice if we brought the rule back where it's against HN guidelines to post submissions for every new version of some software. Every Godot thread ends up with the same comments posted, none of them particularly interesting or insightful. And in this particular case, it's not even an official release; it's just a beta!

Godot 4 entering beta is quite an important thing since that is update that has been in works for a couple of years now and adds lots of new capabilities to Godot.

Re: Godot 4 Beta 1

#16
post #3

HN hug of death? godotengine.org is offline for me at the moment. Regardless, really looking forward to trying it out! Here it is on the wayback machine: https://web.archive.org/web/20220915181526/https://godotengi...

[deleted]

Re: Godot 4 Beta 1

#17

It would be nice if we brought the rule back where it's against HN guidelines to post submissions for every new version of some software. Every Godot thread ends up with the same comments posted, none of them particularly interesting or insightful. And in this particular case, it's not even an official release; it's just a beta!

I disagree. I want to see more actual software on Hacker News. This is a space for "hackers," is it not?

While Godot fairly established, there are up-and-comers in software development, and one of the few ways I will ever know about these people and their projects are by Show HNs and product update submissions.

It may be dozens of releases or years before I even hear about a project, and this type of comment clearly comes from a place of not knowing at all what it is like to work so hard on something nor knowing at all how to promote a product.

People have an aversion to promoting and advertising, but I want to see "WAYWO?"!

I'd far more* rather see that than political nonsense, bullshit tech opinion articles, and news completely unrelated to the hacker or business space.

Edit: Further, with respect to Godot, the authors continually make more progress on the codebase and there is a lot to talk about. Not just specifically with Godot and their prioritization of software features, but how the developers and contributors are having an impact on the hobbyist and independent developer scene.

I have gripes with the space as it currently is, and I know I'm not the only one. I want to read those opinions here. If you don't like it, don't upvote it.

For example, why have they in the past prioritized their own programming language? Decades old game engine codebases have rich features like material sounds, and fully integrated multiplayer features, but almost no open source game engines feature these things. Instead, they all focus on shallow flashy features like PBR workflows. I want to talk about those things.

Another comment here mentions a custom physics engine that is being introduced. That's interesting! And further discussion is warranted over whether or not that is something that developers care about! What about other features like native split screen support? There's so much in this space to discuss.

Re: Godot 4 Beta 1

#18
post #3

HN hug of death? godotengine.org is offline for me at the moment. Regardless, really looking forward to trying it out! Here it is on the wayback machine: https://web.archive.org/web/20220915181526/https://godotengi...

I think this goes beyond just HN. Their discord was also buzzing since last night when the tag got updated on the main branch.

Re: Godot 4 Beta 1

#19

It would be nice if we brought the rule back where it's against HN guidelines to post submissions for every new version of some software. Every Godot thread ends up with the same comments posted, none of them particularly interesting or insightful. And in this particular case, it's not even an official release; it's just a beta!

This isn't merely some milestone. This is a 2-3 year major rewrite of the engine with a rewritten render pipeline/engine, a heavily updated scripting engine+language, and a lot more. People (I admit, myself among them) have been chomping at the bit to see Beta 1 where the API/etc stability is guaranteed barring major bugs forcing them to revert things.

Re: Godot 4 Beta 1

#20
I tried the gdnative thing and implemented a few classes, but there doesn't seem to be a lot of difference with gdextension.
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