Factorio is coming to Nintendo Switch
341–350 of 366 posts
Re: Factorio is coming to Nintendo Switch
#342Even though it is many orders of magnitude simpler than the real-world equivalent, I find that there is no better way of grasping the logistics of modern civilization than playing Factorio. In fact, it's probably in the Goldilocks zone: easy enough to play, but complicated enough to convey the kind of resource, energy and transport logistics involved in scaling a multi-step production process. It is like an illustrat…
It's also in weird way analogue for development. You can just go for it and make a production chain for a product, but if next one needs same intermediates you'd be re-doing it. i.e. doing a spaghetti code. You can section off the each intermediate into separate factory and just chain them to eachother and have relatively nice order, but when you try to expand production of everything, there is no easy way to grow th…
Re: Factorio is coming to Nintendo Switch
#343Even though it is many orders of magnitude simpler than the real-world equivalent, I find that there is no better way of grasping the logistics of modern civilization than playing Factorio. In fact, it's probably in the Goldilocks zone: easy enough to play, but complicated enough to convey the kind of resource, energy and transport logistics involved in scaling a multi-step production process. It is like an illustrat…
I always give up on Factorio playthroughs when I have to start shuttling different kind of research around on conveyor belts. Up until then it's exciting/exhausting.
For me the research was the only reason to keep playing as it gave purpose to the factory, otherwise it was just a factory for it's own sake. Same way a vehicle building game is a bit pointless without something to do with the vehicles, which Stormworks does a good job of solving by giving you rescue missions of different types to perform with your creations.
Re: Factorio is coming to Nintendo Switch
#344What's UPS? Something to do with simulation speed?
Once you see a full factory in action, the mind will boggle at the amount of entities and actions being performed. I'd be impressed if someone could pull that off in a regular piece of (modern platform) software, let alone in a game context.
Re: Factorio is coming to Nintendo Switch
#345Can someone explain to me why people enjoy Factorio so much? I finished it once because a friend told me it was awesome and I had time on my hands. I remember trudging through the beginning, spending a lot of time calculating ratio in a spreadsheet, a lot of time spent lying belts and a huge sense of relief when I finally got the bots. The whole experience felt like work to me. What am I missing?
After a while I wanted to optimize my base, and so like you mentioned, I also tried calculating ratios, making my base modular, etc. At that point it was no longer fun.
Re: Factorio is coming to Nintendo Switch
#346Is this game like Dwarf Fortress?
Re: Factorio is coming to Nintendo Switch
#347Can someone explain to me why people enjoy Factorio so much? I finished it once because a friend told me it was awesome and I had time on my hands. I remember trudging through the beginning, spending a lot of time calculating ratio in a spreadsheet, a lot of time spent lying belts and a huge sense of relief when I finally got the bots. The whole experience felt like work to me. What am I missing?
While some people do enjoy this, it is absolutely not necessary and can take a lot of fun away.
Re: Factorio is coming to Nintendo Switch
#348Earlier quoted context omitted.
Well, traffic is an essential part of city planning, which Cities Skylines is all about, so traffic is a part of that. You can avoid having to spend too much time on managing traffic if you follow some "design patterns", there is a bunch of them, so Google is probably your best friend. Although, there is a good comment on reddit that gives a quick overview, with links to more in-depth material, that might be a good s…
Well the problem is that this is what North American cities look like. But cities can be different. They can be mostly transit + bikes, but that seems impossible to do in CS.
Re: Factorio is coming to Nintendo Switch
#349Earlier quoted context omitted.
I have no idea what any of these words mean, lol... can you link to a post/video showing this? That sounds awesome :)
This [Factorio SAT Solver]( https://github.com/R-O-C-K-E-T/Factorio-SAT ) has generated novel balancer designs. See the [wiki]( https://wiki.factorio.com/Balancer_mechanics ) to learn about belt balancers.
Re: Factorio is coming to Nintendo Switch
#350Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!
This is addressed on the post, and it looks like decent Deck support should happen in the near-to-mid-future.