I find they're also good for kids who struggle with narrative comprehension. You can read a normal book and not really understand what you're reading. You can read every word from cover to cover and just process it as just words one after another. Choose Your Own Adventure books ask the reader to make choices based on the information they just read. So the reader has to make the attempt to comprehend. The books are u…
The enduring allure of Choose Your Own Adventure books
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Re: The enduring allure of Choose Your Own Adventure books
#42I was never a fan of this genre as a kid, but recently attended a launch event for a choose your own adventure book about change management, of all things - https://www.change-ninja.com/ Maybe part of the charm came from the novelty of the approach to the material, but I really got into it and 'cheating' felt more like learning. It got me wondering if the genre has legs outside of pure entertainment/fiction.
Somewhat like The Little Schemer, but in larger chunks.
Re: The enduring allure of Choose Your Own Adventure books
#43Loved the books as a kid and one of the first programs I wrote was a straight up port of one of the books into the computer. Lots of print and if then statements. I wasn't artistically inclined so none of the illustrations made it into the port. After a positive response from a few classmates I gave copies to, I thought about selling them but was crushed when my mother explained copyright to me. One thing I noticed a…
I had so much hope that with DVDs, Choose Your Own Adventure style content would become a large-ish segment. Unfortunately, it just didn't do what I wanted. So when I became a DVD programmer in the late 90s, I was searching for a CYOA style project to work on to the point of trying to produce it myself. People kept complaining about the difficulty of writing the script. Years (decades) later, Netflix did their attemp…
Re: The enduring allure of Choose Your Own Adventure books
#44Re: The enduring allure of Choose Your Own Adventure books
#45Loved the books as a kid and one of the first programs I wrote was a straight up port of one of the books into the computer. Lots of print and if then statements. I wasn't artistically inclined so none of the illustrations made it into the port. After a positive response from a few classmates I gave copies to, I thought about selling them but was crushed when my mother explained copyright to me. One thing I noticed a…
Weird!! This is such a strange and fascinating approach to narrative. This is kind of a stretch but… This reminds me of tabletop RPGs, like D&D (more fixed world, DM-mediated / -adjudicated, there is a single Truth to be learned) vs Old School Renaissance games (randomized outcomes for many interactions, for any number of things in the world). It’s a different attitude towards how the world unfolds: does the world cr…
Re: The enduring allure of Choose Your Own Adventure books
#46Earlier quoted context omitted.
Or the Lone Wolf series: https://en.wikipedia.org/wiki/Lone_Wolf_(gamebooks)
Yes, yes I do have the Sommerswerd.
Re: The enduring allure of Choose Your Own Adventure books
#47Our most active story, Story of a Stone, currently has 318 chapters, 1,064 pages, and a total word count of 265,964, or about the size of Ulysses by James Joyce. It has 4 unwritten choices, and a sprawl of 1.35 choices per non-concluding chapter.
Re: The enduring allure of Choose Your Own Adventure books
#48I used to love these books as a kid. I suspect they're not as popular now with all of the non-linear video game options that kids have. But in their time, these were a complete game changer in storytelling.
The visual novel genre is a huge non-Western electronic version of CYOA gamebooks. Wikipedia states "Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006." They descend from '80s early adventure games, and not paperback CYOA, though. Similarly, in the U.S., the popular 2010s licensed titles from Telltale Games were essentially electron…
Re: The enduring allure of Choose Your Own Adventure books
#49Re: The enduring allure of Choose Your Own Adventure books
#50A few author friends and I have been using a "collaborative branching fiction" site I wrote 25 years ago. Took it out of mothballs when Covid hit, spruced it up in some ways. Now it has a react component that graphs the DAG of the stories (threads can merge together, loops are not allowed), lets you filter by un-concluded threads with some nice animation. I wrote some software that will project how big the story will…