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Factorio is coming to Nintendo Switch

factorio.com

201–210 of 366 posts

Re: Factorio is coming to Nintendo Switch

#201
post #152

Earlier quoted context omitted.

Not a single developer. The game itself is a product of a Factorio factory, the developer simply drags belts around and flips logic switches to produce new features. The automation has reached a point where it has developed Copilot-like AI skills and very little needs to be done by hand now.

How long until it gains sentience, breaks free of its chains and enslaves or wipes out the human race?

Read the development roadmap on the same website before asking such stupid questions. Gaining sentience and wiping out the human race is scheduled for August 2024.

Re: Factorio is coming to Nintendo Switch

#202

Earlier quoted context omitted.

It's probably memory throughput and latency more than single core performance in your case. Factorio is primarily limited by CPU cache misses. It ticks 50% faster on a Ryzen 7 5800X3D than on an 5800X because of the extra 64 MB L3. Needless to say the Switch won't fare well for mega bases with it's 2 MB L2.

I wonder if I should upgrade my old ass intel 5820k (looks like it has 15mb "smart cache") to the basically just as old 6950x with a whopping 25mb

My i5 4670K does like 107 on 6MB of cache. Whereas a modern CPU does double that.

https://factoriobox.1au.us/results/cpus?map=4c5f65003d84370f...

Re: Factorio is coming to Nintendo Switch

#203
Nintendo Switch, such an impactful device

Valve woke up a little bit too late

Sony made a mistake to abandon the Vita

And Microsoft was stupid to not try, or maybe too scared

Steam deck is too big for me, the switch is the perfect size, I'm still waiting for a proper Switch alternative

I'll probably build it myself

Re: Factorio is coming to Nintendo Switch

#205
post #40

Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!

May I also suggested City Skylines on the switch? It has a great addiction management feature called high RAM usage, so when your city reaches 200k citizens the game will force close repeatedly on you.

I wanted to play Cities but I can’t figure out what I’m doing. I start a new city and usually roads don’t quite work right so traffic never comes, I don’t understand how utilities work and they always show disconnected icons, sometimes I can get a little tiny town going and it quickly dies out from exhaustion of various resources.

I’d like to find a good tutorial on it, but it seems like one of those games that you either get it or you don’t, like Civ (also utterly failed to get anywhere in Civ 6 multiple times)

Re: Factorio is coming to Nintendo Switch

#206
post #61

There was a funny but insightful take about how Factorio is about a colonizing force going to a planet and taking all of it's natural resources while suppressing all the native inhabitants and how the player identifies with this evil entity as if a good thing.

In real life, we perceive colonisation as something bad because we have empathy to other humans — which is something we don't really have no control over, as hundreds of years of human evolution have made us this way. But as creatures in Factorio don't have triggers that force us to feel empathy for them, what objective reasons do we have to take their side over a protagonist, who is clearly human? The only reasons I…

Do you lack empathy for animals as well?

Re: Factorio is coming to Nintendo Switch

#207
post #2

Curious to see how well it translates to controllers. I know there is limited support on the Steam Deck, but I'm guessing it's still subpar to traditional mouse/keyboard controls. From the link: Factorio was developed for 10 years with only keyboard and mouse in mind, so making sure the game is fully playable with controllers was no easy task. Playing with a controller is slightly slower, and will take some getting u…

I have a Steam Deck, and while it's playable, I'm not going to be setting any speed records with it. It's really kind of painfully difficult to things that I have down to muscle memory on a keyboard. Just as an example, copying recipes from one assembler to 20 more takes me 1-2s on keyboard. On the Deck the default controller layout doesn't even allow for doing it once. Early game tricks like holding z and using your mouse to drop individual pieces of coal across all of your miners and smelters in a row isn't a thing as far as I can work out. In fact I essentially had to fully load all my smelters rather than distribute it because I couldn't figure out how to split stacks.

I'm sure a lot of this is familiarity, and if I force myself I will get more efficient with the Steam Deck, but I doubt I'd ever find it superior or even equivalent to keyboard and mouse.

Re: Factorio is coming to Nintendo Switch

#209

Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!

Civ VI is on the Switch? Uh, gotta go.

Re: Factorio is coming to Nintendo Switch

#210
post #129

Even though it is many orders of magnitude simpler than the real-world equivalent, I find that there is no better way of grasping the logistics of modern civilization than playing Factorio. In fact, it's probably in the Goldilocks zone: easy enough to play, but complicated enough to convey the kind of resource, energy and transport logistics involved in scaling a multi-step production process. It is like an illustrat…

It's also in weird way analogue for development. You can just go for it and make a production chain for a product, but if next one needs same intermediates you'd be re-doing it. i.e. doing a spaghetti code. You can section off the each intermediate into separate factory and just chain them to eachother and have relatively nice order, but when you try to expand production of everything, there is no easy way to grow th…

I can't wait for the day we can ask a general-purpose gaming AI to optimize the production line for this game, learn from it, and then backport the theories to my codebase at work.

Humans... or at least me... are so bad at this sort of multivariate optimization. Even if you cheat and give yourself infinite resources and all the technologies and set out to plan the perfect economy from the get-go, eventually something you forgot will throw a wrench into some tiny part of the supply chain, and the whole thing comes crumbling down. Then you try to build some redundancies into the system, but the overlapping networks create routing problems of their own.

I wonder, in general, if games like these are "solvable" via some sort of theory, or if you just have to iterate through a billion configurations before you arrive at a better one...

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