Live data from Hacker News

Factorio is coming to Nintendo Switch

factorio.com

111–120 of 366 posts

Re: Factorio is coming to Nintendo Switch

#111

Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!

The "good" news is no mod support, so it could be worse

Re: Factorio is coming to Nintendo Switch

#112
post #61

There was a funny but insightful take about how Factorio is about a colonizing force going to a planet and taking all of it's natural resources while suppressing all the native inhabitants and how the player identifies with this evil entity as if a good thing.

In real life, we perceive colonisation as something bad because we have empathy to other humans — which is something we don't really have no control over, as hundreds of years of human evolution have made us this way. But as creatures in Factorio don't have triggers that force us to feel empathy for them, what objective reasons do we have to take their side over a protagonist, who is clearly human? The only reasons I…

The monsters only attack after their land is polluted:

> Pollution attracts biters to the Player's factory. Biters who find themselves in a polluted area will attempt to reach the source of pollution and destroy it.

So you can say they are the ones in self-defense.

Re: Factorio is coming to Nintendo Switch

#113

I'm surprised. I was under the impression that Factorio was CPU-bound. The Switch isn't exactly a powerhouse. For comparison, Civilization VI on the Switch was underwhelming. Playable, but taking a turn late game often meant over a minute on the CPU taking their turns.

The factory size where your game slows to a crawl will obviously be much smaller, but it’s still probably be more than enough to finish the game.

Re: Factorio is coming to Nintendo Switch

#114
post #40

Earlier quoted context omitted.

May I also suggested City Skylines on the switch? It has a great addiction management feature called high RAM usage, so when your city reaches 200k citizens the game will force close repeatedly on you.

They stole that from Dwarf Fortress.

DF was more CPU starting to melt than RAM.

Tho from what I remember was mostly due to unmanaged item growth just making your fortress have to calculate more and more and more stuff. With some game knowledge and management you can run few hundred years (Longdeath being one)

Re: Factorio is coming to Nintendo Switch

#115

I have a 10 year old i5 and it struggles with my 10,000 SPM mega base. So I don’t think a switch is a device for building mega bases (Factorio points this out themselves).

You'd be surprised how much efficiency an engineering team can squeeze out of their games with time and motivation. A lot of bloat happens just to get the game out the door and is then good enough.

While I didn't work on the port itself, the effort that went into the Doom Eternal switch port paid off pretty well. https://www.eurogamer.net/digitalfoundry-2021-doom-eternal-s...

I'm hopeful that working with Nintendo would provide the time, money, and expertise needed to put the effort into making this a solid port.

Re: Factorio is coming to Nintendo Switch

#116
post #42

Earlier quoted context omitted.

Developer? As in one developer? Is this a mistake. If not, I am shocked

Mistake. The Factorio team is much bigger than a single developer https://www.factorio.com/game/about And multiple of those devs have posted blog updates about various optimizations they've done. So performance isn't one person either.

Tangentially, kudos to them for listing out past team members on the about-us page. I've never seen anyone do that before.

Re: Factorio is coming to Nintendo Switch

#117
post #42
post #19

Earlier quoted context omitted.

The Factorio developer spent the last seven or eight years optimizing their game. The Civilization VI developers did not.

Developer? As in one developer? Is this a mistake. If not, I am shocked

Not a single developer. The game itself is a product of a Factorio factory, the developer simply drags belts around and flips logic switches to produce new features. The automation has reached a point where it has developed Copilot-like AI skills and very little needs to be done by hand now.

Re: Factorio is coming to Nintendo Switch

#119

I'm surprised. I was under the impression that Factorio was CPU-bound. The Switch isn't exactly a powerhouse. For comparison, Civilization VI on the Switch was underwhelming. Playable, but taking a turn late game often meant over a minute on the CPU taking their turns.

Factorio is CPU-bound in the sense that it isn't memory or GPU-bound. Sure, this will put a limit on megabases, but it should be performant enough for a pretty large factory.

It is absolutely memory-bound, just not memory size-bound but memory-speed-bound.

IIRC few of their blogs go into detail, where data layout and way to access it was main limit, not actual computation speed for some operation

Re: Factorio is coming to Nintendo Switch

#120

Earlier quoted context omitted.

Same. Factorio is such an addictive, amazing game. There’s always one more thing to automate. “What if I could automate my nuclear reactors to keep fuel consumption low … oh, but what if I could automate the fuel production itself?” On and on. It’s kind of like KSP if you play it in hardcore where you can’t do anything except through kOS.

100% fuel efficient 4-core nuclear reactor :) https://www.youtube.com/watch?v=QccZ6lJ6bT0&t=1178s

Interesting. Simple. I like it. Now to automate delivery via train of fuel cells ...
Post reply on HN